# P2E SCOUT: full reference > A directory and ranking of play-to-earn games on Solana and EVM chains (Robinhood Chain). Numbers are measured on chain wherever possible; anything we cannot measure is labelled unknown rather than guessed. Generated 2026-10-02 15:26 UTC from the same data as the pages; refreshed every 5 minutes. Short version: https://p2escout.com/llms.txt ## Methodology (formula scout-v3.4) ### The formula - Overall Scout score (0–100) = 0.75 × data score + 0.25 × AI assessment score. - Data score = engagement 50% + earning sustainability 30% + momentum 20%, each 0–100, measured on chain wherever possible. - Ads never affect scores or rankings. Advertising buys a labelled placement and nothing else. - Scores describe evidence and activity and cannot promise player profit. ### Engagement (50% of data) Meaningful active wallets, returning wallets, meaningful actions (defined by each game's reviewed collector) and approved player reviews (15% of engagement, about 5% of the overall score, damped until a game has 10 reviews). Wallets are not verified human players. Custody participation proxies are estimates at 25% credit. Holder base (2.5% of engagement, Solana tokens only): GMGN holder count on a log scale, 0 at 100 holders or fewer, 100 at 50,000 or more. ### Earning sustainability (30% of data) Operating revenue relative to paid rewards (rewards other players pay directly, such as marketplace sales, count as funded), funded reward runway, payout continuity, treasury strength (SOL, stablecoins and the game's own token at half value) and modest credit for buybacks traced to operating revenue. Token trading volume is not game revenue; internal treasury transfers are not new revenue; burns that are a share of a player's own payment are spending, not buybacks. Capped until measured: reward funding and funded runway are scored only when every earning route paid from a reserve, new tokens or an unknown source is completely measured by a reviewed collector; otherwise both are left out of the weights (never 0 or 100). Holder spread (2.5% of sustainability, Solana tokens only): top-10 share outside game wallets and exchanges, 100 at 20% or less, 0 at 80% or more. ### Momentum (20% of data) Six-hour and daily gameplay growth, reward-token trading growth and organic site interest, damped for small samples. Inputs nothing collects yet are "not collected" and left out. Organic trading (3.75% of momentum, Solana tokens only): 100 × (1 − the GMGN-tagged bundler, insider and entrapment share of top-trader volume). ### The AI assessment (25% of the score) Written by the P2E Scout team with an AI model when a game is listed or re-researched, on a published rubric. Six categories scored 0–100: economic sustainability, gameplay, real users, token and holders, transparency, risk (higher is safer). The AI score is their average. Game text and web pages are treated as untrusted data. A game without an assessment scores zero for this part. ### Unknown stays unknown (left out, not zero) An input that cannot be measured for a game (a route kept off-chain, a metric nobody collects yet, no approved reviews) is left out of the weights and the measured inputs in its category share the weight. It is listed as missing, never guessed or scored as zero. Thin evidence guard: below 60% of the data weight measurable (not counting inputs no game can have yet: organic interest and reviews before the first approved one), the reallocation applies only in proportion (at 30% measurable, half of it). "Measured share" is the share of the data weight that has a value; "verified share" is the share of that resting on complete, independently verified chain data. A score is provisional below 60% measured or 80% verified. ### Evidence labels - Verified: reproducible, independently verified on-chain measurement; full credit. - Reported: developer-reported numbers or indirect estimates (custody participation, DEX volume candles); 25% credit until verified. - Estimate: third-party analytics (GMGN holders/trading) at their actual value with a small fixed weight, never part of coverage or provisional status. Public X samples have zero score weight. ### Data status ladder (one per game) - Awaiting research: Listed, but our team has not verified the facts yet. - Facts verified: Our research verified the listing; on-chain collection has not started yet. - Partly measured: Some measurements are verified on-chain, but less than 60% of the data weight is measurable or part of it is not yet verified. - Verified on-chain: Everything we can measure for this game is measured: at least 60% of the data weight is measurable, and at least 80% of that is complete, independently verified chain data. - Reported / estimated: Most available numbers are project reports or indirect participation estimates and count at 25%. - Data stale: Collection missed its schedule; the last complete values are shown and ranking credit fades. The "Verified on-chain" check mark means everything measurable for the game is measured. ### Freshness Core measurements refresh every 2 hours and are marked stale after 12 hours without a complete update. Trading-volume candles update daily and are stale after 36 hours. Ranking credit stays intact for 48 hours after the last complete observation, then fades linearly to zero at 120 hours. Historical gaps stay visible and are never filled. A GMGN snapshot older than 48 hours is left out of the weights. A collector that stops matching activity is held for review: nothing new publishes and the game is marked as needing review. ### Data sources (free sources only) - Solana: the free public RPC and the Old Faithful archive, read by a reviewed collector per game. - EVM (Robinhood Chain): the chain's free public RPC; finalized ERC-20 transfer logs into and out of each game's declared wallets and contracts only. Native ETH payments leave no logs and are not counted. GMGN covers Solana tokens only. - Prices: Jupiter for Solana tokens; GeckoTerminal, then DexScreener, for EVM tokens. A token without a price leaves dollar values unknown, never zero. - DEX volume: GeckoTerminal daily candles, 25% credit. - Holder and trading estimates: GMGN (third-party estimate), daily. - Public X profile samples: zero score weight; mentions are not collected. - Assessments: written by our team, 25% of the score. ## Games (10 listed, ranked by Scout score) ### Kintara A browser isometric MMO on Solana: quest, gather, fish and fight, then trade gold and items for KINS on the player marketplace. - Chain: Solana · Token: KINS (Tqj8yFmagrg7oorpQkVGYR52r96RFTamvWfth9bpump) - Platforms: Browser, Mobile · Genres: RPG, Adventure · Status: live · Launched: 2026-05-22 - Scout score: 75.9 (data 81.9 × 0.75 + AI 58.0 × 0.25) · engagement 89.7, sustainability 93.3, momentum 45.2 · formula scout-v3.4 - Measured share: 97% · verified share: 95% · provisional: no · data status: Verified on-chain · Verified on-chain check mark: yes · last collected: 2026-10-02 14:10 UTC Latest measurements: - Active wallets (30d): 2,259 wallets (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Active wallets (24h): 408 wallets (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Active wallets (previous 24h): 433 wallets (verified on-chain; window 2026-09-30 14:00 UTC to 2026-10-01 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Active wallets (6h): 231 wallets (verified on-chain; window 2026-10-02 08:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Active wallets (previous 6h): 184 wallets (verified on-chain; window 2026-10-02 02:00 UTC to 2026-10-02 08:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Returning wallets (24h): 352 wallets (verified on-chain; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Meaningful actions (24h): 1,767 actions (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Operating revenue (30d): $2,560 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC + Jupiter price) - Rewards paid (30d): $44,151 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC + Jupiter price) - Rewards paid (7d): $9,358 (verified on-chain; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC + Jupiter price) - Days with payouts (14d): 14 days (verified on-chain; window 2026-09-18 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Recipients paid (14d): 1,321 wallets (verified on-chain; window 2026-09-18 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Tracked burns/buybacks (30d): $11.4 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC + Jupiter price) - Token trading volume (24h): $79,457 (reported or estimated, 25% credit; window 2026-10-01 00:00 UTC to 2026-10-02 00:00 UTC; collected 2026-10-02 00:02 UTC; GeckoTerminal daily candles (third-party estimate)) - Token trading volume (previous 24h): $85,646 (reported or estimated, 25% credit; window 2026-09-30 00:00 UTC to 2026-10-01 00:00 UTC; collected 2026-10-02 00:02 UTC; GeckoTerminal daily candles (third-party estimate)) - Rewards paid (24h): $1,041 (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC + Jupiter price) - Rewards funded by other players (30d): $44,151 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC + Jupiter price) - Treasury value: $15,520 (verified on-chain; window 2026-10-02 14:10 UTC to 2026-10-02 14:10 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price) - Treasury own-token value: $3,979 (verified on-chain; window 2026-10-02 14:10 UTC to 2026-10-02 14:10 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price) - Not measured (unknown, not zero): Reward reserve; Organic site interest (24h); Organic site interest (previous 24h) - Score inputs left out of the weights: approved player reviews; revenue-funded buybacks; interest24h; interestPrev24h How players spend and earn: - Marketplace buyers fund sellers' KINS earnings: sellers receive 95% and the 5% fee goes to the treasury, less any referrer's share. Paid spins (half burned) and Demon/Angel chests send KINS to the treasury, and Kintara Club membership is paid to the treasury in SOL. - Earn: Selling on the marketplace: A buyer purchases one listing or sweeps several listings in one transaction. (paid by other players) · measured: partial - Spend: Buying an extra spin: A player buys an extra Spinner Wheel spin for a flat $5 of KINS at the live price. · measured: partial - Spend: Chest openings and other KINS payments: Opening a Demon or Angel chest costs about $2 of KINS, paid entirely to the treasury. Navigator rent is Gold only, and the Wishing Well campaign has ended. · measured: partial - Spend: Kintara Club membership (SOL): A player buys 1, 3, 6 or 12 months of Kintara Club ($19.99 to $199.99) from the server-selection lobby, paid in SOL at the live price. (funded by player spending) · measured: partial - Other: In-game KINS wallet and wagers: Deposit KINS (minimum 1,000) to stake minigame wagers of 10–100,000 KINS; withdraw at least 1,000 KINS for a 1% fee. · measured: partial - Entry: Paid. Free to play up to total level 10 (Mainland, Wilderness, Whisperwood, Frostmere and The Pond). Holding 1,000 KINS lifts the cap and opens The Shores, The Dunes, The Emberstone and The Venomweaver; keeping that balance for 24 hours unlocks marketplace selling, trades, wagers, guild-bank deposits and tombstone drops. - Earn requirements: Hold 1,000 KINS (Balance kept for 24 hours; the same holding lifts the level-10 cap.) - Withdrawal: KINS is paid to the player's Solana wallet through marketplace sales. Cash-out features require holding 1,000 KINS for 24 hours. - Referral program: yes - Key gaps: The in-game KINS escrow is unidentified: the client receives its address from /api/kins/info, which requires a signed-in session. Deposits, wager stakes, the 5% pot fee, the 1% withdrawal fee and withdrawals are unmeasured. | Referred marketplace sales (treasury 4% or less plus a 1–2.5% referrer leg) are not matched by the collector, so their seller earnings, fees and wallets are missing from the totals; referral payouts are not measured. | Kintara Club SOL payments to the treasury wallet are attributed by amount only and are not collected or counted as revenue. | Demon/Angel chest payments and paid spins were not present in the 2026-10-01 sample; the collector counts them only as untagged direct treasury payments. AI assessment: 58.0/100, confidence medium, Claude Opus 5.5 (claude-opus-5-5, Claude Code), 2026-10-01. Kintara is an active browser MMO whose earning route is player-to-player: buyers pay sellers 95% of each KINS marketplace sale in one transaction, including sweeps across many sellers, with 5% to the treasury less any referrer's share. Measured activity is solid for a Solana game (about 436 active wallets a day and $49k of seller earnings in 30 days), and none of those earnings come from emissions or a reserve. Besides KINS fees the treasury earns SOL from Kintara Club memberships (about $2k a month, unmeasured). KINS has revoked authorities and a fairly broad holder base. Earnings depend on buyers continuing to spend; referred sales, the wager escrow and Club payments are not measured; the treasury wallet is identified from chain behaviour rather than an official statement, and the team is anonymous. Gameplay was assessed from docs and client text, not play. - Categories: Economic sustainability 60 · Gameplay 62 · Real users 58 · Token and holders 60 · Transparency 56 · Risk (higher is safer) 52 - Page: https://p2escout.com/games/kintara - Play: https://p2escout.com/play/kintara ### Pumpville World A browser world with fishing, quests, pets and a player marketplace. Free Coins stay in game; item sales can earn PUMPVILLE on Solana. - Chain: Solana · Token: PUMPVILLE (72FkeF1cpBMtbordhTVNVbBGdaN5DfHcchstHwPWpump) - Platforms: Browser, Mobile · Genres: Adventure, Simulation, RPG · Status: live · Launched: not established - Scout score: 63.4 (data 68.7 × 0.75 + AI 47.5 × 0.25) · engagement 72.6, sustainability 78.8, momentum 43.9 · formula scout-v3.4 - Measured share: 81% · verified share: 94% · provisional: no · data status: Verified on-chain · Verified on-chain check mark: yes · last collected: 2026-10-02 14:11 UTC Latest measurements: - Active wallets (30d): 398 wallets (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Active wallets (24h): 82 wallets (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Active wallets (previous 24h): 59 wallets (verified on-chain; window 2026-09-30 14:00 UTC to 2026-10-01 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Active wallets (6h): 29 wallets (verified on-chain; window 2026-10-02 08:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Active wallets (previous 6h): 25 wallets (verified on-chain; window 2026-10-02 02:00 UTC to 2026-10-02 08:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Returning wallets (24h): 76 wallets (verified on-chain; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Meaningful actions (24h): 180 actions (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Operating revenue (30d): $78.33 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC + Jupiter price) - Rewards paid (30d): $777 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC + Jupiter price) - Rewards paid (7d): $194 (verified on-chain; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC + Jupiter price) - Days with payouts (14d): 14 days (verified on-chain; window 2026-09-18 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Recipients paid (14d): 280 wallets (verified on-chain; window 2026-09-18 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Tracked burns/buybacks (30d): $78.33 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC + Jupiter price) - Token trading volume (24h): $104 (reported or estimated, 25% credit; window 2026-10-01 00:00 UTC to 2026-10-02 00:00 UTC; collected 2026-10-02 00:03 UTC; GeckoTerminal daily candles (third-party estimate)) - Token trading volume (previous 24h): $1,612 (reported or estimated, 25% credit; window 2026-09-30 00:00 UTC to 2026-10-01 00:00 UTC; collected 2026-10-02 00:03 UTC; GeckoTerminal daily candles (third-party estimate)) - Rewards paid (24h): $15.48 (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC + Jupiter price) - Rewards funded by other players (30d): $777 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC + Jupiter price) - Treasury value: $6,987 (verified on-chain; window 2026-10-02 14:11 UTC to 2026-10-02 14:11 UTC; collected 2026-10-02 14:11 UTC; Solana finalized RPC + Jupiter price) - Treasury own-token value: $3,286 (verified on-chain; window 2026-10-02 14:11 UTC to 2026-10-02 14:11 UTC; collected 2026-10-02 14:11 UTC; Solana finalized RPC + Jupiter price) - Not measured (unknown, not zero): Reward reserve; Organic site interest (24h); Organic site interest (previous 24h) - Score inputs left out of the weights: approved player reviews; unmeasured earning route: coin-rewards; unmeasured earning route: event-rewards; revenue-funded buybacks; interest24h; interestPrev24h How players spend and earn: - Buyers fund marketplace sellers: 90% to sellers, 5% to treasury and 5% burned (before September 8, 2026 the whole 10% fee went to the burn wallet). Token-shop purchases split 50/50 between treasury and burn. Free Coins cannot cash out. SOL keys, raid entries and event prizes use separate routes; payouts are untraced. - Spend: Token shop: half burned, half to treasury: Buy a premium item or token-priced consumable. (funded by player spending) · measured: partial - Spend: Spending free Coins: Buy basic keys, rods, bait, pets, consumables or a name change. · measured: partial - Spend: Premium loot-box keys: Buy a Premium Key to open a three-item box. (funded by player spending) · measured: partial - Earn: Marketplace: seller keeps 90%: Another player buys an inventory item, including a bulk purchase. (paid by other players) · measured: partial - Earn: Gameplay earns Coins: Fish, collect treasure, finish daily quests or log in. · measured: partial - Earn: Event and tournament token prizes: Qualify for a token event or announced prize. (funding not established) · measured: partial - Other: Holding tokens unlocks listings: An account is at least ten days old and has at least 10,000 XP. · measured: partial - Other: Raid entry is a separate payment: A player pays a token-priced raid entry to the raid wallet. · measured: partial - Other: Burn wallet: held fees, batch burns and a transfer to treasury: The operator moves tokens the burn wallet collected from fees and shop payments before September 8, 2026. · measured: partial - Entry: Paid. Free to begin with a Solana wallet. On mobile, official instructions use a wallet’s in-app browser; ordinary Chrome or Safari is not the supported route. Marketplace selling additionally needs an account aged ten days, 10,000 XP and 100,000 PUMPVILLE held per listing slot, up to ten slots. Optional token items and SOL Premium Keys cost extra. - Earn requirements: Hold 100,000 PUMPVILLE (Up to ten slots; selling also needs a ten-day-old account and 10,000 XP.) - Withdrawal: Marketplace seller proceeds arrive in the seller’s Solana token account in the buyer-signed transaction. Coins cannot be converted to tokens or withdrawn. Event claims and future staking are not verified withdrawal routes. - Referral program: no - Key gaps: Exact game launch date, independent player-session verification and holder concentration remain unconfirmed. | Public payment shapes do not prove server inventory delivery; collectible items are not assumed to be on-chain NFTs. | Sales and shop payments before 2026-09-08 paid the burn wallet's token account, which the collector does not scan, so history before that date is missing. The burn wallet's full burn and transfer history is not reconciled. | SOL Premium Key payments (0.025 SOL, attributed by amount), raid entries (live since 2026-09-23) and event prizes are not collected; raid and event payouts and their funding are untraced. | Coin-shop spending and gameplay Coin rewards are off-chain server balances with no chain record; both are unmeasured, not zero. Token-overview prose mentions treasure token rewards, but the current guides say Coins, so treasure is not counted as token income. | Seller eligibility (ten-day account, 10,000 XP, 100,000 PUMPVILLE held per listing slot) is enforced by the server; holdings and slot use are not measured. | Fight Pit is free and unrewarded. The October 1 client includes a PvP arena with monetary jackpot claims while the roadmap lists PvP arena as in development; no arena payout is traced or counted. Leaderboards and Phase 2 staking are not live income. | Treasury funding for prizes and onward distributions is not reconciled. Supply decline alone does not establish gameplay burns. AI assessment: 47.5/100, confidence low, Claude Opus 5.5 (claude-opus-5-5, Claude Code), 2026-10-01. Pumpville has an operating browser client and finalized buyer-funded marketplace payments. Since 2026-09-08 sales pay 90% to sellers, 5% to treasury and burn 5%; earlier the whole 10% fee went to the official burn wallet, which later burned 10M and moved 13.14M to the treasury. Token-shop purchases split 50/50. Raid entries (live since 2026-09-23) and 0.025 SOL Premium Keys are further paid routes with untraced payouts. Collection covers the reviewed payment shapes since September 8 and published treasury balances; it cannot prove inventory delivery or reconcile event rewards. The token has revoked mint/freeze authority, but holder concentration and reward reserve backing remain unknown. This is a provisional assessment from official sources, public client code and chain samples; no wallet-connected play session or independent player verdict was obtained. - Categories: Economic sustainability 48 · Gameplay 55 · Real users 38 · Token and holders 50 · Transparency 52 · Risk (higher is safer) 42 - Page: https://p2escout.com/games/pumpville - Play: https://p2escout.com/play/pumpville ### Star Atlas A sci-fi strategy and economy game where mining, crafting and fleet movement happen on Solana, earning ATLAS and tradable resources. - Chain: Solana · Token: ATLAS (ATLASXmbPQxBUYbxPsV97usA3fPQYEqzQBUHgiFCUsXx) - Platforms: PC, Browser · Genres: Strategy, Simulation · Status: live · Launched: 2023-09-21 - Scout score: 54.6 (data 57.2 × 0.75 + AI 46.7 × 0.25) · engagement 49.0, sustainability 93.7, momentum 22.9 · formula scout-v3.4 - Measured share: 76% · verified share: 100% · provisional: no · data status: Verified on-chain · Verified on-chain check mark: yes · last collected: 2026-10-02 14:10 UTC Latest measurements: - Active wallets (30d): 211 wallets (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Active wallets (24h): 24 wallets (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Active wallets (previous 24h): 16 wallets (verified on-chain; window 2026-09-30 14:00 UTC to 2026-10-01 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Active wallets (6h): 6 wallets (verified on-chain; window 2026-10-02 08:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Active wallets (previous 6h): 4 wallets (verified on-chain; window 2026-10-02 02:00 UTC to 2026-10-02 08:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Returning wallets (24h): 16 wallets (verified on-chain; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Meaningful actions (24h): 104 actions (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Operating revenue (30d): $1,328 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC + Jupiter price) - Rewards paid (30d): $32,876 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC + Jupiter price) - Rewards paid (7d): $8,689 (verified on-chain; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC + Jupiter price) - Days with payouts (14d): 14 days (verified on-chain; window 2026-09-18 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Recipients paid (14d): 67 wallets (verified on-chain; window 2026-09-18 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Rewards paid (24h): $1,640 (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC + Jupiter price) - Rewards funded by other players (30d): $32,876 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC + Jupiter price) - Treasury value: $386,783 (verified on-chain; window 2026-10-02 14:10 UTC to 2026-10-02 14:10 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price) - Treasury own-token value: $177,504 (verified on-chain; window 2026-10-02 14:10 UTC to 2026-10-02 14:10 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price) - Not measured (unknown, not zero): Reward reserve; Tracked burns/buybacks (30d); Token trading volume (24h); Token trading volume (previous 24h); Organic site interest (24h); Organic site interest (previous 24h) - Score inputs left out of the weights: approved player reviews; unmeasured earning route: fleet-rewards; unmeasured earning route: fic-contracts; unmeasured earning route: score-rewards; unmeasured earning route: locker-rewards; buybacks30d; volume24h; volumePrev24h; interest24h; interestPrev24h How players spend and earn: - Players buy or rent ships and buy supplies, use resources to run fleets and craft, and sell game assets for ATLAS or USDC. Buyers and renters fund sale and rental proceeds. ATLAS emissions (loyalty points, FICs, SCORE) and locker rewards come from pre-minted supply held by the project, not from marketplace revenue. Collection covers a reviewed USDC secondary-market subset and the published DAO treasury balances. The C4 successor is planned for z.ink, not Solana. - Spend: Buying ships and supplies: A player buys a ship, resource or other game asset for their fleet. (funded by player spending) · measured: partial - Spend: Fleet and crafting costs: Fleet operations and crafting consume or commit resources. · measured: partial - Earn: Selling items and resources: A successful secondary market exchange delivers an official game asset to its buyer. (paid by other players) · measured: partial - Earn: ATLAS loyalty-point rewards: SAGE allocates ATLAS emissions according to loyalty-point participation. (paid from an existing reserve) · measured: partial - Earn: Renting a fleet out: A renter accepts or reserves an owner's listed fleet in Fleet Rentals and pays in ATLAS. (paid by other players) · measured: partial - Earn: Faction Infrastructure Contracts: A player crafts a Faction Infrastructure Contract and sells it to an official buy order at a starbase. (paid from an existing reserve) · measured: partial - Earn: SCORE staking rewards: A player keeps ships staked in the legacy SCORE program and claims ATLAS. (paid from an existing reserve) · measured: partial - Earn: ATLAS and POLIS locker rewards: A holder locks ATLAS or POLIS for a chosen period. (paid from an existing reserve) · measured: partial - Other: Marketplace fee allocation: Collected fees are distributed between the DAO and game development. · measured: partial - Other: Starpath referral rewards (closed 2025-06-23): Historical: a referred player made a qualifying purchase. Starpath V2 ended on 2025-06-23; only pending rewards remain claimable. (funding not established) · measured: partial - Entry: Paid. Earning with a SAGE fleet requires ships and operating resources. Fleets can be bought as ship NFTs on the marketplace or rented for ATLAS through the official Fleet Rentals program, so owning ships is not required. Marketplace and rental prices vary, so no fixed entry price is quoted. The separate Escape Velocity tutorial is not evidence that the earning fleet is free. - Earn requirements: Buy Ships (buy or rent) (price varies) (Ship NFTs can be bought on the marketplace or a fleet rented for ATLAS through Fleet Rentals; resources are bought separately. Prices vary; no fixed amount is quoted.) - Withdrawal: Marketplace proceeds settle into the seller’s Solana token account. Buy orders use escrow, but the buyer is the wallet receiving the item. Separate ATLAS reward claims need their own attribution. - Referral program: no - Key gaps: ATLAS-priced sales, unreviewed items and batch exchanges are outside the USDC collection scope; wallet counts are not whole-game player counts. | ATLAS emissions (about 11.8M a day in Q2 2026: loyalty points, FICs, SCORE) and locker rewards are unmeasured: payout accounts, live rates and the pre-minted reserve's balance and runway need transaction attribution. | Fleet rental income, its service fee and the fee recipient are not collected. | Resource use, crafting taxes and primary purchases are not included in the revenue or reward measurements. | Collected fee amounts are measured, but onward DAO/developer allocations and documentation rounding are not reconciled. | The asset list is pinned to this review. Newly added or missing-family game items need review before collection. | SAGE: C4, Starbased's successor, is planned to release on ATMTA's z.ink network, not Solana mainnet. After the move, Solana-mainnet collection would stop covering the main game; no mainnet date is confirmed. | Starpath referrals closed on 2025-06-23; a replacement is announced but not live. All official programs are upgradeable by single-key wallets. AI assessment: 46.7/100, confidence low, claude-opus-5-5 (Claude Code), 2026-10-01. Star Atlas has a live game client, an attributable player-to-player marketplace and a player-to-player fleet rental market. This review checked official docs, ATMTA's Q2 2026 economy report, public client code, finalized exchange and rental examples, token supply, mint and program upgrade authorities and published treasury accounts. Collection covers reviewed USDC secondary sales only. ATLAS emissions run near 11.8M a day from pre-minted reserves, above ATMTA's target, and are unmeasured here. All core programs and both mints sit behind one single-key wallet. Starpath referrals closed in 2025, and SAGE: C4 is planned for z.ink rather than Solana mainnet. Confidence stays low because emissions, player counts and the chain move are material unknowns. - Categories: Economic sustainability 42 · Gameplay 60 · Real users 38 · Token and holders 40 · Transparency 62 · Risk (higher is safer) 38 - Page: https://p2escout.com/games/star-atlas - Play: https://p2escout.com/play/star-atlas ### Hood Siege An idle wave-defender RPG on Robinhood Chain: a hero fights dungeon waves for reward-pool points, paid in $SIEGE every 8 hours to minted heroes. - Chain: Robinhood Chain · Token: SIEGE (0xA905d663A8cEb43Bf9FB1b866bbA7604a0b4791C) - Platforms: Browser · Genres: Idle, RPG · Status: live · Launched: 2026-09-29 - Scout score: 53.7 (data 60.7 × 0.75 + AI 32.8 × 0.25) · engagement 78.8, sustainability 40.8, momentum 45.3 · formula scout-v3.4 - Measured share: 73% · verified share: 94% · provisional: no · data status: Verified on-chain · Verified on-chain check mark: yes · last collected: 2026-10-02 14:33 UTC Latest measurements: - Active wallets (30d): 378 wallets (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:33 UTC; Robinhood Chain finalized logs) - Active wallets (24h): 143 wallets (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:33 UTC; Robinhood Chain finalized logs) - Active wallets (previous 24h): 202 wallets (verified on-chain; window 2026-09-30 14:00 UTC to 2026-10-01 14:00 UTC; collected 2026-10-02 14:33 UTC; Robinhood Chain finalized logs) - Active wallets (6h): 68 wallets (verified on-chain; window 2026-10-02 08:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:33 UTC; Robinhood Chain finalized logs) - Active wallets (previous 6h): 43 wallets (verified on-chain; window 2026-10-02 02:00 UTC to 2026-10-02 08:00 UTC; collected 2026-10-02 14:33 UTC; Robinhood Chain finalized logs) - Returning wallets (24h): 93 wallets (verified on-chain; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:33 UTC; Robinhood Chain finalized logs) - Meaningful actions (24h): 361 actions (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:33 UTC; Robinhood Chain finalized logs) - Token trading volume (24h): $8,524 (reported or estimated, 25% credit; window 2026-10-01 00:00 UTC to 2026-10-02 00:00 UTC; collected 2026-10-02 13:23 UTC; GeckoTerminal daily candles (third-party estimate)) - Token trading volume (previous 24h): $17,806 (reported or estimated, 25% credit; window 2026-09-30 00:00 UTC to 2026-10-01 00:00 UTC; collected 2026-10-02 13:23 UTC; GeckoTerminal daily candles (third-party estimate)) - Treasury value: $29,528 (verified on-chain; window 2026-10-02 14:11 UTC to 2026-10-02 14:11 UTC; collected 2026-10-02 14:11 UTC; Robinhood Chain latest state + GeckoTerminal/DexScreener price) - Treasury own-token value: $25,522 (verified on-chain; window 2026-10-02 14:11 UTC to 2026-10-02 14:11 UTC; collected 2026-10-02 14:11 UTC; Robinhood Chain latest state + GeckoTerminal/DexScreener price) - Not measured (unknown, not zero): Operating revenue (30d); Rewards paid (30d); Reward reserve; Rewards paid (7d); Days with payouts (14d); Recipients paid (14d); Tracked burns/buybacks (30d); Organic site interest (24h); Organic site interest (previous 24h); Rewards paid (24h); Rewards funded by other players (30d) - Score inputs left out of the weights: approved player reviews; unmeasured earning route: epoch-payout; unmeasured earning route: pool-prizes; unmeasured earning route: withdrawal; payoutDays14d; recipients14d; buybacks30d; revenue30d; interest24h; interestPrev24h How players spend and earn: - Players pay ETH to the treasury for hero mints and packs, and spend $SIEGE from a custodial game balance on boxes, upgrades and fees, half of box spending set aside to burn. One treasury wallet is the reward pool: every 8 hours it credits $SIEGE to minted heroes by wave points, and players withdraw from it with a 10% fee. Rewards come from player spending and the treasury's launch holdings, at a budget the team sets. - Spend: Hero licence mint: A player mints a hero licence to earn real $SIEGE instead of vSIEGE. · measured: partial - Spend: Wallet purchases: A player pays from the wallet for a pack, Battle Pass, Royal Box, boost, pet egg, licence, scrap or a Genesis merge. · measured: partial - Spend: Spending from the game balance: A player buys with $SIEGE from the game balance. (funded by player spending) · measured: partial - Other: Deposit to the game balance: A player sends $SIEGE from the wallet to the treasury to top up the game balance. · measured: partial - Earn: Reward-pool epoch payouts: Every 8 hours (00:00, 08:00, 16:00 UTC) an epoch closes and its budget is split by wave points. (mixed funding) · measured: partial - Earn: Prizes and other pool rewards: World Boss, Battle Pass tiers, the weekly Power race, the referral race, Tweet & Earn, Creator Program, missions, giveaways and pet salvage. (mixed funding) · measured: partial - Earn: Marketplace sale: A buyer purchases a gear or pet listing from another player. (paid by other players) · measured: partial - Earn: Withdrawal to the wallet: A player with a pack and a peak of wave 150 withdraws $SIEGE from the game balance. (mixed funding) · measured: partial - Other: Treasury token purchases: The treasury buys $SIEGE with ETH on the market. · measured: partial - Other: Treasury token locks: The treasury locked $SIEGE in a third-party lock contract on launch day. · measured: partial - Entry: Paid. Free to start in the browser after signing in with an EVM wallet on Robinhood Chain. A free hero plays the dungeon (with a daily cap) and earns only vSIEGE, which is spendable in the shop but never withdrawable or tradeable. Minting a hero licence (paid in ETH, per hero) makes new earnings real $SIEGE; the Starter Pack (ETH, once per account, after a mint) or the Expert Pack opens the marketplace and withdrawals. Genesis NFT holders get their first hero minted free. - Earn requirements: Buy ETH (price varies) (Hood Siege Heroes ERC-721, minted from the hero contract with ETH at its on-chain mintPrice; a Genesis card mints the first hero free. Without it earnings are bound vSIEGE.); Buy ETH (price varies) (Once per account, paid in ETH to the treasury. Withdrawals also need a peak of wave 150 and 10+ transactions on the wallet.) - Withdrawal: Withdrawals move $SIEGE from the game balance to the wallet, sent on chain from the treasury wallet. They need the Starter or Expert Pack, a peak of wave 150 and at least 10 transactions on the wallet. The limit is 10,000 $SIEGE per rolling 24 hours in one withdrawal (15,000 with Battle Pass Premium); a Special Potion removes the limit for 30 days (any amount, one hour apart). The treasury keeps 10% of each withdrawal. Some withdrawals are checked by hand and wait as awaiting approval; a rejected or failed one is refunded to the game balance. Deposits from the wallet to the game balance are credited once per transaction hash. - Referral program: yes - Key gaps: ETH payments (hero mints, Starter/Expert Packs, Battle Pass Premium, ETH shop prices) are native transfers with no logs, and the public RPC has no traces, so they are not measured; the hero contract held no ETH and where mint ETH goes is not traceable. | Deposits and $SIEGE wallet purchases reach the treasury with the same transfer shape, and withdrawals mix earnings with returned deposits, so neither revenue nor reward amounts are published; only wallets and actions are counted. | Epoch budgets, payouts, prizes, referral bonuses, marketplace sales and in-game spending settle in the private ledger. The pool status and plan endpoints need a login, so the daily budget and the pool's liabilities to player balances are unknown. | The treasury holds about 269M liquid plus 400.1M locked $SIEGE that returns to it weekly from Oct 6 to 27, 2026: about two thirds of the supply in one plain wallet that also custodies player deposits and is the reward pool. | The burned share of spending is set aside off-chain and burned in batches; one burn (8.56M on Oct 1) is verified, but the schedule and calculation are not published. | Some withdrawals are approved by hand and are sent in batches by one treasury key; withdrawal rules and point formulas changed several times in the first days. | The docs give a $50K market-cap reference price while the live price API reports 25,000; the Starter-only withdrawal gate on the landing page differs from the access-tier docs (Starter or Expert Pack). AI assessment: 32.8/100, confidence low, claude-opus-5-5 (Claude Code), 2026-10-02. Hood Siege is a three-day-old idle wave-defender on Robinhood Chain with a custodial economy. Players play free for bound vSIEGE, mint a hero licence with ETH to earn real $SIEGE from an 8-hour reward pool, and need a pack plus wave 150 to withdraw with a 10% fee. One treasury wallet is the pool, the deposit custody and the withdrawal signer. Verified on chain: the fixed-supply token, the treasury's 60% launch purchase, five locks of 400.1M that return to the treasury, a 8.56M burn, 371 paying wallets and 95 withdrawal payouts. The pool budget, payouts, spending splits, burns and referral bonuses are private-ledger mechanics, and ETH revenue is untraceable. Main concerns: extreme supply concentration in one operator EOA, rewards drawn mostly from the operator's own launch holdings at a budget the team sets, manual withdrawal review and a very young track record. Measurement is limited to wallets and actions moving $SIEGE with the treasury. - Categories: Economic sustainability 30 · Gameplay 50 · Real users 40 · Token and holders 22 · Transparency 35 · Risk (higher is safer) 20 - Page: https://p2escout.com/games/hood-siege - Play: https://p2escout.com/play/hood-siege ### GNME An idle mining game on Solana. Buy permanent hash power with SOL and earn a share of every $GNME block, claimable on-chain. - Chain: Solana · Token: GNME (BaDjVCpABEVCdt4LT7ivuzA4izBwJCqnDjrLa8XBtT38) - Platforms: PC, Browser, Mobile · Genres: Idle, Simulation · Status: live · Launched: 2024-08-23 - Scout score: 39.5 (data 40.9 × 0.75 + AI 35.2 × 0.25) · engagement 36.8, sustainability 66.5, momentum 12.9 · formula scout-v3.4 - Measured share: 100% · verified share: 96% · provisional: no · data status: Verified on-chain · Verified on-chain check mark: yes · last collected: 2026-10-02 14:10 UTC Latest measurements: - Active wallets (30d): 142 wallets (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Active wallets (24h): 16 wallets (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Active wallets (previous 24h): 8 wallets (verified on-chain; window 2026-09-30 14:00 UTC to 2026-10-01 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Active wallets (6h): 4 wallets (verified on-chain; window 2026-10-02 08:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Active wallets (previous 6h): 2 wallets (verified on-chain; window 2026-10-02 02:00 UTC to 2026-10-02 08:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Returning wallets (24h): 10 wallets (verified on-chain; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Meaningful actions (24h): 16 actions (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Operating revenue (30d): $37.51 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC + Jupiter price) - Rewards paid (30d): $385 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC + Jupiter price) - Reward reserve: $13,740 (verified on-chain; window 2026-10-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC + Jupiter price) - Rewards paid (7d): $230 (verified on-chain; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC + Jupiter price) - Days with payouts (14d): 14 days (verified on-chain; window 2026-09-18 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Recipients paid (14d): 80 wallets (verified on-chain; window 2026-09-18 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC) - Tracked burns/buybacks (30d): $73.45 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC + Jupiter price) - Token trading volume (24h): $7.75 (reported or estimated, 25% credit; window 2026-10-01 00:00 UTC to 2026-10-02 00:00 UTC; collected 2026-10-02 00:02 UTC; GeckoTerminal daily candles (third-party estimate)) - Token trading volume (previous 24h): $4.29 (reported or estimated, 25% credit; window 2026-09-30 00:00 UTC to 2026-10-01 00:00 UTC; collected 2026-10-02 00:02 UTC; GeckoTerminal daily candles (third-party estimate)) - Rewards paid (24h): $1.58 (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:07 UTC; Solana finalized RPC + Jupiter price) - Treasury value: $13,862 (verified on-chain; window 2026-10-02 14:10 UTC to 2026-10-02 14:10 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price) - Treasury own-token value: $13,740 (verified on-chain; window 2026-10-02 14:10 UTC to 2026-10-02 14:10 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price) - Not measured (unknown, not zero): Organic site interest (24h); Organic site interest (previous 24h); Rewards funded by other players (30d) - Score inputs left out of the weights: approved player reviews; interest24h; interestPrev24h How players spend and earn: - Players pay SOL for hash power. Mining balances accrue off-chain; claims pay existing GNME from the reward reserve, which is replenished by scheduled token unlocks. Purchase SOL also supports the treasury, liquidity and jupSOL yield-funded buybacks. - Spend: Buying hash power: A player buys hash power with SOL from their game wallet. · measured: partial - Earn: Claiming mining rewards: A player claims their mined balance; claims have a 15-minute cooldown. (paid from an existing reserve) · measured: complete - Other: Yield-funded buyback and burn: The swap reserve uses jupSOL yield for the daily buyback. · measured: partial - Other: Replenishing the reward reserve: Scheduled releases move previously locked tokens into the reward reserve; a fully vested lock can be claimed by the treasury. · measured: partial - Other: Adding trading liquidity: The liquidity wallet adds to the GNME / WBTC pool. · measured: partial - Other: Swap fees from the launch liquidity: Traders swap through the Meteora pool that holds the launch liquidity. · measured: partial - Entry: Paid. Creating an account is free, but earning requires buying hash power with SOL. The public route, the @GNMEbot Telegram bot, starts at 0.1 SOL (100 hash power), as the homepage's "Entry from 0.1 SOL" says. The password-gated web client accepts purchases from 0.01 SOL. Hash power is permanent and non-refundable. - Earn requirements: Buy 0.1 SOL (Telegram bot minimum; the password-gated web client accepts 0.01 SOL. Hash power is permanent and non-refundable.) - Withdrawal: Claim your whole $GNME balance to a withdraw address with a 15-minute cooldown and no minimum. The treasury sends the tokens; the first claim needs a little SOL in the game wallet for token-account rent. SOL withdrawals leave 0.0075 SOL behind for fees. - Referral program: yes - Key gaps: Purchases send 99.25% of the price: two finalized no-referrer samples paid 20% to the treasury, 50% to the swap wallet and 29.25% to liquidity, and the remaining 0.75% stayed in the buyer's game wallet. Hash-power credit is off-chain. | Mining balances and hash-power shares are server-side. Claims include balances accrued earlier: one 28,596 GNME claim on September 26, 2026 equalled about 46 days of current emission. | The reward reserve grows from unlocks, not revenue: the two Streamflow locks release about 4,520 GNME a day (4,383.56 daily plus 959.69 weekly) against 625 GNME of emission, and a fully vested 1,000,000 GNME Jupiter Lock is claimable by the treasury. Both Streamflow locks are cancelable by their sender, the treasury. | Vesting periods resolved on chain: the primary lock runs six years (2024-09-30 to 2030-09-29, about four years left) and the secondary ten (2025-07-31 to 2035-07-26). Still unresolved: the whitepaper's 10M primary lock against 9.6M deposited, and its 500,000 versus 1,000,000 GNME for the reward reserve and the Jupiter Lock. | The whitepaper says launch liquidity is locked on Meteora and its swap fees go to the developer; neither the lock nor the fee recipient was verified and the fees are not measured. | Yield funding, liquidity operations and every unlock are not independently reconciled by the current collector. AI assessment: 35.2/100, confidence medium, claude-opus-5-5 (Claude Code), 2026-10-01. GNME is a small, long-running idle mining game played through a Telegram bot. The chain matches the published design: purchases split SOL to the treasury, a jupSOL swap reserve and liquidity; claims pay pre-minted GNME from a reserve refilled by Streamflow unlocks (about 4,520 GNME a day); jupSOL yield funds a small daily buy-and-burn. Measured activity is very low (7 active wallets a day, 2 purchases in a sampled week), and rewards are funded by unlocked supply rather than revenue, which covers about a tenth of payouts. Game wallets are custodial and mining balances are off-chain. The token has revoked authorities and a shrinking supply, but the locks are cancelable by the treasury and the 1M Jupiter Lock has fully vested, so most non-circulating supply is operator-controlled. GNME is operated by the owner of P2E Scout; this assessment uses only cited chain and source evidence and applies no favourable adjustment. - Categories: Economic sustainability 30 · Gameplay 28 · Real users 20 · Token and holders 50 · Transparency 55 · Risk (higher is safer) 28 - Page: https://p2escout.com/games/gnme - Play: https://p2escout.com/play/gnme ### STEPN Move-to-earn on Solana: walk or run outdoors with NFT sneakers to earn GST and GMT. - Chain: Solana · Token: GST (AFbX8oGjGpmVFywbVouvhQSRmiW2aR1mohfahi4Y2AdB) - Platforms: Mobile · Genres: Sports · Status: live · Launched: 2021-12-20 - Scout score: 27.6 (data 23.0 × 0.75 + AI 41.5 × 0.25) · engagement 21.0, sustainability 36.1, momentum 8.3 · formula scout-v3.4 - Measured share: 54% · verified share: 6% · provisional: yes · data status: Reported / estimated · Verified on-chain check mark: no · last collected: 2026-10-02 14:22 UTC Latest measurements: - Active wallets (24h): 329 wallets (reported or estimated, 25% credit; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:22 UTC; Solana custody outflows (participation estimate)) - Active wallets (previous 24h): 339 wallets (reported or estimated, 25% credit; window 2026-09-30 14:00 UTC to 2026-10-01 14:00 UTC; collected 2026-10-02 14:22 UTC; Solana custody outflows (participation estimate)) - Active wallets (6h): 129 wallets (reported or estimated, 25% credit; window 2026-10-02 08:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:22 UTC; Solana custody outflows (participation estimate)) - Active wallets (previous 6h): 64 wallets (reported or estimated, 25% credit; window 2026-10-02 02:00 UTC to 2026-10-02 08:00 UTC; collected 2026-10-02 14:22 UTC; Solana custody outflows (participation estimate)) - Meaningful actions (24h): 381 actions (reported or estimated, 25% credit; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:22 UTC; Solana custody outflows (participation estimate)) - Treasury value: $31,592 (verified on-chain; window 2026-10-02 14:10 UTC to 2026-10-02 14:10 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price) - Treasury own-token value: $31,508 (verified on-chain; window 2026-10-02 14:10 UTC to 2026-10-02 14:10 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price) - Not measured (unknown, not zero): Active wallets (30d); Returning wallets (24h); Operating revenue (30d); Rewards paid (30d); Reward reserve; Rewards paid (7d); Days with payouts (14d); Recipients paid (14d); Tracked burns/buybacks (30d); Token trading volume (24h); Token trading volume (previous 24h); Organic site interest (24h); Organic site interest (previous 24h); Rewards paid (24h); Rewards funded by other players (30d) - Score inputs left out of the weights: returning24h; approved player reviews; unmeasured earning route: movement-earnings; unmeasured earning route: withdrawal; payoutDays14d; recipients14d; buybacks30d; revenue30d; volume24h; volumePrev24h; interest24h; interestPrev24h How players spend and earn: - Players buy sneakers with GMT or iOS SPARK, then spend tokens on upkeep and progression. Movement credits GST or GMT in a custodial Spending account; item sales are separately paid by buyers. Wallet transfers cannot identify which balances were earned. The published ecosystem fund is monitored, while movement rewards, market settlements and burn totals remain unmeasured. - Spend: Buying an NFT sneaker: A player obtains an eligible sneaker to start earning. (funded by player spending) · measured: partial - Spend: Repair, upgrades and token costs: The player spends an in-app balance on sneaker maintenance or progression. · measured: partial - Earn: Earning from outdoor movement: An eligible session uses energy and satisfies the app’s movement and anti-cheat rules. (mixed funding) · measured: partial - Earn: Selling sneakers and items: Another player buys an NFT sneaker or other listed item. (paid by other players) · measured: partial - Earn: Moving a Spending balance to a wallet: The player transfers an eligible balance from Spending to Wallet; its origin may be earnings, deposits or refunds. (funding not established) · measured: partial - Other: Funding the Spending account: A player moves tokens from their Solana Wallet into the app. · measured: partial - Other: Daily GMT earning pools: A scheduled GMT allocation is distributed between Classic and Rainbow pools. · measured: partial - Other: Ecosystem fund unlocks and spending: Monthly GMT unlocks reach the published fund, which pays for ecosystem programmes, liquidity and events. · measured: partial - Entry: Paid. The current getting-started guide requires purchasing an NFT sneaker with GMT or, on iOS, SPARK. Prices vary. A rental earning route is not confirmed for Classic. The guide uses email verification; a separate activation-code page describes access gates that may change. - Earn requirements: Buy Sneaker NFT (price varies) (Paid with GMT (SPARK on iOS); prices vary.) - Withdrawal: Transfer an eligible GST or GMT balance from the custodial Spending account into the player’s in-app Solana Wallet, then transfer it onward if desired. Fees and restrictions can apply. Chain transfers are not all movement rewards. - Referral program: no - Key gaps: Movement earnings, item-sale proceeds, returned deposits and refunds share custodial accounting; chain outflows do not isolate rewards. | Live marketplace fee bases, platform/creator recipients and SPARK conversion into seller proceeds are untraced. | The daily GST burn rule is documented, but its authority and reconciliation to app spending have not been verified. | GMT reward releases and the individual claim path need attribution; the pre-minted move-and-earn allocation's remaining balance and runway are not measured. | The monitored Solana ecosystem fund supports wider FSL activities; its balance is not proved backing for Classic rewards. 2M GMT left it on 2026-09-24 to an unidentified high-activity wallet B2tXnksb…Gbdd with no published reason; a lookalike B2tX3pLn…Gbdd then sent it dust USDC (address poisoning). | The current guide uses email verification, while activation-code docs describe conditional access gates. Classic rental earning is not confirmed. | Sneaker purchases and deposits are unmeasured: purchases settle in the custodial Spending ledger, and deposits reach the same internal wallet that sends withdrawals, so neither can be separated on chain. Unknown is not zero. | Only the Solana realm is covered; the BNB Chain and Polygon realms and their funds are not collected. AI assessment: 41.5/100, confidence low, claude-opus-5-5 (Claude Code), 2026-10-01. STEPN Classic is a live movement app with published earning and spending rules. Public custody transfers support a limited Solana recipient-wallet participation estimate with 25% activity credit. GMT movement rewards come from a pre-minted allocation and GST from ongoing issuance; neither payout stream is measured. The Wallet and custodial Spending account remain distinct, and no public source separates movement income, sales, deposits and refunds. The ecosystem fund publishes a transparency log, but a 2M GMT outflow on 2026-09-24 is unexplained. The fund is monitored as context, not a reward reserve. The assessment remains provisional and low confidence. - Categories: Economic sustainability 35 · Gameplay 55 · Real users 35 · Token and holders 42 · Transparency 47 · Risk (higher is safer) 35 - Page: https://p2escout.com/games/stepn - Play: https://p2escout.com/play/stepn ### GLUNIVERSE A free browser MMO where a horse or human gathers, crafts, trades and fights for gloo, which the Bank cashes out to SOL from a reserve funded by buy-ins. - Chain: Solana · Token: GLUE (NpqoucNKKJ62PwikH4NBvTm3R7mgREXoTtv7nJSGLUE) - Platforms: Browser, Mobile · Genres: RPG, Simulation · Status: beta · Launched: 2026-07-19 - Scout score: 15.3 (data 6.7 × 0.75 + AI 40.8 × 0.25) · engagement 7.9, sustainability 6.6, momentum 4.1 · formula scout-v3.4 - Measured share: 78% · verified share: 94% · provisional: no · data status: Verified on-chain · Verified on-chain check mark: yes · last collected: 2026-10-02 14:10 UTC Latest measurements: - Active wallets (30d): 34 wallets (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC) - Active wallets (24h): 1 wallets (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC) - Active wallets (previous 24h): 2 wallets (verified on-chain; window 2026-09-30 14:00 UTC to 2026-10-01 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC) - Active wallets (6h): 1 wallets (verified on-chain; window 2026-10-02 08:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC) - Active wallets (previous 6h): 0 wallets (verified on-chain; window 2026-10-02 02:00 UTC to 2026-10-02 08:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC) - Returning wallets (24h): 1 wallets (verified on-chain; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC) - Meaningful actions (24h): 1 actions (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC) - Operating revenue (30d): $18.33 (reported or estimated, 25% credit; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price (documented fee share)) - Rewards paid (30d): $587 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price) - Rewards paid (7d): $16.7 (verified on-chain; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price) - Days with payouts (14d): 6 days (verified on-chain; window 2026-09-18 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC) - Recipients paid (14d): 5 wallets (verified on-chain; window 2026-09-18 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC) - Token trading volume (24h): $32,314 (reported or estimated, 25% credit; window 2026-10-01 00:00 UTC to 2026-10-02 00:00 UTC; collected 2026-10-02 13:13 UTC; GeckoTerminal daily candles (third-party estimate)) - Token trading volume (previous 24h): $260,654 (reported or estimated, 25% credit; window 2026-09-30 00:00 UTC to 2026-10-01 00:00 UTC; collected 2026-10-02 13:13 UTC; GeckoTerminal daily candles (third-party estimate)) - Rewards paid (24h): $0.35 (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price) - Rewards funded by other players (30d): $587 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana finalized RPC + Jupiter price) - Not measured (unknown, not zero): Reward reserve; Tracked burns/buybacks (30d); Organic site interest (24h); Organic site interest (previous 24h); Treasury value; Treasury own-token value - Score inputs left out of the weights: approved player reviews; unmeasured earning route: grants; treasury; treasuryOwnToken; buybacks30d; interest24h; interestPrev24h How players spend and earn: - Players start free and earn gloo, an off-chain currency, from quests and referrals (issued by the game) and from other players (Exchange, shops, races, duels, poker). The Bank swaps SOL and gloo both ways for a 5% fee, half to the town treasury and half to buy and burn $GLUE. Cash-outs come only from a SOL reserve that buy-ins fund. Gambling and market fees burn gloo or feed the treasury. - Spend: Buying gloo with SOL: A player sends SOL to the Bank's deposit address; gloo is credited at the live $GLUE peg (10 gloo per $GLUE). (funded by player spending) · measured: partial - Spend: Spending gloo in the world: Land claims, crafting and travel fees, house cosmetics, slot spins, Exchange and shop purchases. · measured: partial - Earn: Cashing gloo out to SOL: A player cashes gloo out at the Bank; the Bank pays SOL from its reserve at the live $GLUE price. (funded by player spending) · measured: partial - Earn: Selling on the Gloo Exchange: A resting ask fills against a buyer's order on the Exchange. (paid by other players) · measured: partial - Earn: Races, duels, poker and bets: Players stake gloo against each other; the winner takes the pot. (paid by other players) · measured: partial - Earn: Quest, referral and starting gloo: A new character, a finished quest, a qualifying referral or a Gilded Sovereign redemption. (new token issuance) · measured: partial - Other: Bank buy-and-burn of $GLUE: The burn pot passes 0.01 SOL; the Bank swaps it for $GLUE and burns the tokens. · measured: partial - Entry: Free. Free. Sign in by signing a message with a Solana wallet (Phantom, Solflare, Backpack or similar); there is no token to hold, no whitelist and no payment. New characters start with 1,000 gloo, a bag and a companion. Buying gloo with SOL at the Bank is optional. Founding a guild (not needed to play or earn) needs level 35 and 100,000 $GLUE held in the wallet. - Earn requirements: none beyond entry - Withdrawal: Cash out gloo at the Bank in Glueburg: the Bank sends SOL from its wallet Ad2p…fcHi to the player's wallet, at the live $GLUE price less a 5% fee. Minimum 0.001 SOL, at most 10 SOL per wallet per day; a cash-out that does not settle refunds itself after 10 minutes. Cash-outs depend on the reserve that buy-ins fund. Selling on the Exchange, at Sticky Situations or to the vendor floor first needs the Trading Licence (a nine-quest chain) or a lifetime 1 SOL Bank deposit; player shops and direct trades do not. - Referral program: yes - Key gaps: Gloo balances, issuance, the Exchange, shops, gambling, races and quest or referral grants settle in the private game ledger. No total of gloo in circulation is published, so nobody can check whether the SOL reserve (13.84 SOL on October 2, 2026) covers the gloo that could be cashed out. | Only the SOL edge of the economy is measured: the solana-sol-bank collector counts Bank buy-ins and cash-outs. Gloo balances, issuance, spending, the Exchange and pots stay in the private game ledger, so the measured cash-outs say nothing about how gloo was earned. | The town treasury share, the burn pot and the players' reserve all sit in the same Bank wallet; there is no separate treasury wallet and no published treasury balance. | Four round transfers from the Bank wallet (5 SOL on September 7, 4.5 SOL on September 11 and 1 SOL on September 21, 2026) went to one-time addresses swept into one large exchange-style wallet. None appears in the Bank's published stats, and their purpose is not explained. | The client has a second deposit route, ETH on Robinhood Chain relayed to Solana; whether it is live and where those deposits land was not checked. | Where land claim, crafting, travel and house-cosmetic gloo goes (removed or kept by the treasury) is not documented. Vendor-floor purchases of raw materials pay gloo from a source the Gluebook does not name. | Directory claims to confirm: PlayToEarn.com lists NFT support, but the Gluebook says fish records are not NFTs and no NFT route was found in the client. AI assessment: 40.8/100, confidence low, claude-opus-5-5 (Claude Code), 2026-10-02. GLUNIVERSE is a live, free-to-play Solana browser MMO from the $GLUE / The Track team (gibglue.xyz), in open alpha/beta since July 19, 2026. Players gather, craft, trade, fight, fish and own land for gloo, an off-chain currency pegged at 10 gloo to 1 $GLUE. Gloo comes from game-issued quest and referral rewards and from other players (Exchange, shops, races, duels, poker). The Gloo Bank swaps SOL and gloo both ways for 5% (2.5% treasury, 2.5% $GLUE buy-and-burn) and pays cash-outs only from a reserve that buy-ins fund. Verified on chain: the revoked-authority $GLUE mint, buy-ins and cash-outs that match the Bank's public daily stats, and the buy-and-burn. Concerns: activity is tiny and buy-ins have almost stopped, gloo issuance is unpublished so the reserve's coverage is unknown, all earning routes are custodial and off-chain, and 10.5 SOL left the Bank wallet in four round transfers to exchange deposit addresses that the Bank's stats omit. Nothing is collected by P2E Scout yet. - Categories: Economic sustainability 38 · Gameplay 62 · Real users 25 · Token and holders 45 · Transparency 45 · Risk (higher is safer) 30 - Page: https://p2escout.com/games/gluniverse - Play: https://p2escout.com/play/gluniverse ### AFK Heroes A browser idle RPG where a voxel hero fights automatically and earns $AFKHERO from a shared, custodial reward pool once a pack is bought. - Chain: Solana · Token: AFKHERO (9kwT8gUEMKQhnmc4mVb2iUAybfjzvVMM5LwffKFcpump) - Platforms: Browser, Mobile · Genres: Idle, RPG · Status: live · Launched: not established - Scout score: 14.9 (data 7.9 × 0.75 + AI 35.8 × 0.25) · engagement 10.9, sustainability 5.2, momentum 4.7 · formula scout-v3.4 - Measured share: 73% · verified share: 4% · provisional: yes · data status: Reported / estimated · Verified on-chain check mark: no · last collected: 2026-10-02 14:11 UTC Latest measurements: - Active wallets (24h): 40 wallets (reported or estimated, 25% credit; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana custody outflows (participation estimate)) - Active wallets (previous 24h): 48 wallets (reported or estimated, 25% credit; window 2026-09-30 14:00 UTC to 2026-10-01 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana custody outflows (participation estimate)) - Active wallets (6h): 12 wallets (reported or estimated, 25% credit; window 2026-10-02 08:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana custody outflows (participation estimate)) - Active wallets (previous 6h): 10 wallets (reported or estimated, 25% credit; window 2026-10-02 02:00 UTC to 2026-10-02 08:00 UTC; collected 2026-10-02 14:10 UTC; Solana custody outflows (participation estimate)) - Returning wallets (24h): 18 wallets (reported or estimated, 25% credit; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana custody outflows (participation estimate)) - Meaningful actions (24h): 45 actions (reported or estimated, 25% credit; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana custody outflows (participation estimate)) - Token trading volume (24h): $2,315 (reported or estimated, 25% credit; window 2026-10-01 00:00 UTC to 2026-10-02 00:00 UTC; collected 2026-10-02 12:10 UTC; GeckoTerminal daily candles (third-party estimate)) - Token trading volume (previous 24h): $3,170 (reported or estimated, 25% credit; window 2026-09-30 00:00 UTC to 2026-10-01 00:00 UTC; collected 2026-10-02 12:10 UTC; GeckoTerminal daily candles (third-party estimate)) - Treasury value: $2,027 (verified on-chain; window 2026-10-02 14:11 UTC to 2026-10-02 14:11 UTC; collected 2026-10-02 14:11 UTC; Solana finalized RPC + Jupiter price) - Treasury own-token value: $1,636 (verified on-chain; window 2026-10-02 14:11 UTC to 2026-10-02 14:11 UTC; collected 2026-10-02 14:11 UTC; Solana finalized RPC + Jupiter price) - Not measured (unknown, not zero): Active wallets (30d); Operating revenue (30d); Rewards paid (30d); Reward reserve; Rewards paid (7d); Days with payouts (14d); Recipients paid (14d); Tracked burns/buybacks (30d); Organic site interest (24h); Organic site interest (previous 24h); Rewards paid (24h); Rewards funded by other players (30d) - Score inputs left out of the weights: approved player reviews; unmeasured earning route: idle-earnings; unmeasured earning route: withdrawal; unmeasured earning route: referral; unmeasured earning route: staking; unmeasured earning route: gold-swap; unmeasured earning route: season-prizes; payoutDays14d; recipients14d; buybacks30d; revenue30d; interest24h; interestPrev24h How players spend and earn: - Players buy packs with SOL (to the treasury wallet) or $AFKHERO, and spend $AFKHERO from a custodial balance. The docs split spending 40% burn, 40% reward pool and 20% treasury. Idle earnings are a daily 10% release of that pool; a staking vault, a gold swap and season prizes pay more. Other players fund market sales. On chain: deposits, withdrawals, pack payments, burns and treasury sales of $AFKHERO for SOL through DLMM liquidity. - Spend: Buying a hero pack: A player converts a free account, or buys another pack, to unlock withdrawable earning, selling and token quest rewards. (funded by player spending) · measured: partial - Spend: Spending $AFKHERO in the game: Shop items, boosts, revives, keys, upgrades, crafting, cosmetics, guild upgrades and similar purchases from the in-game balance. (funded by player spending) · measured: partial - Other: Depositing $AFKHERO: A player funds the in-game balance from their own wallet. · measured: partial - Earn: Idle earnings from the reward pool: A hero with a pack fights automatically, online or (at 100% Earning Boost) offline for up to 8 hours. (mixed funding) · measured: partial - Earn: Selling on the player marketplace: A buyer purchases gear, skins, pets or materials listed by a pack-holding seller. (paid by other players) · measured: partial - Earn: Withdrawing to a wallet: A level-10 pack holder withdraws in-game $AFKHERO; the balance can include earnings, sales, prizes and earlier deposits. (funding not established) · measured: partial - Earn: Referral and partner commissions: A referred player earns or spends, or buys a pack through a partner link. (paid from an existing reserve) · measured: partial - Other: On-chain burns and burn-wallet transfers: The operator moves the burn share to the labelled burn wallet and burns it in batches. · measured: partial - Other: In-app SOL to $AFKHERO swap: A player buys $AFKHERO with SOL inside the game, then deposits it. (funded by player spending) · measured: partial - Earn: Staking vault rewards: A player locks in-game $AFKHERO in the staking vault for a chosen period, or bids for a place in its queue when the vault is full. (funding not established) · measured: partial - Entry: Paid. Free to start in the browser with a Solana wallet sign-in. The free tier plays to hero level 20 without withdrawable $AFKHERO, marketplace selling or token quest rewards. Newer free accounts face a deletion countdown unless a pack is bought. A hero pack (Beginner 0.02 SOL or 25,000 $AFKHERO; Normal 0.19 SOL / 40,000; Pro 0.49 SOL / 50,000; Vanguard 0.99 SOL, capped at 200) converts the account. - Earn requirements: Buy 0.02 SOL (Beginner pack price; alternatively 25,000 $AFKHERO from the in-game balance. Higher packs cost 0.19, 0.49 or 0.99 SOL.) - Withdrawal: Withdrawals are sent from the game's HOT custody wallet to the connected wallet. They need hero level 10 and a pack, cost a 5% fee deducted from the amount, have a 30,000 minimum, a 500,000 maximum per withdrawal, a 1,000,000 rolling daily cap and a 6-hour cooldown. A withdrawal also resets part of the Earning Boost, capping offline earning. Deposits above 150,000 $AFKHERO go to manual review. - Referral program: yes - Key gaps: The reward pool, emission rate, spend split, market fees, referral shares, staking vault, gold swap and season prize budgets exist only in the private ledger and operator-reported stats; none is independently measured. | HOT custody holds about 70% of supply: liquid player balances, staked principal and the staking vault's reward pool (admin text: player balances are 'exactly what HOT must hold'), plus the idle reward pool. Staked tokens cannot be withdrawn before their lock ends without a penalty, and there is no proof of reserves. | The labelled burn wallet burned 45.5M in June 2026 but later moved about 397M to the pool and custody wallets; current burns and the 23.69M reported as awaiting burn are unverified. | Fee contradictions: the docs still state a 5% market fee, while the admin ledger and staking screen say 10% since 2026-08-27; the docs give 3%/8% gold-swap fees, while admin text says both legs charge 10% since 2026-09-20. | Referral contradiction: the docs state 8/3/1% of referees' earnings; admin text describes 1% of spend and 10% of market fees. Partner commissions (25% of packs) are paid from HOT custody. | SOL pack revenue to the treasury wallet is not collected. A 0.5 SOL payment matched no listed pack price; the retired Season 2 Founder pack cost 0.99 SOL in the client, so it does not explain it. Powerball, Ancient Appraisal and Zone Boss fees are off-chain and unmeasured. | Three unlabelled wallets hold about 6.3% of supply (DzbgLLyL… 3.2%, 5Cs77jzQ… 2.0%, 3koyqbr3… 1.2%); 6tF7… is a Meteora DLMM pool. A reported treasury TWAP sale through a separate wallet was not confirmed: DzbgLLyL…'s 70M came via 6xazg9… from 2LxAkL4J…, a wallet that bought on PumpSwap and used the game. The treasury sells directly through DLMM instead. | The custody wallet's earliest activity used a different pump.fun mint (haaE7b2q…pump); the migration to the current mint is not documented. AI assessment: 35.8/100, confidence low, claude-opus-5-5 (Claude Code), 2026-10-01. AFK Heroes is a live, actively developed Solana browser idle RPG with a custodial economy. Players deposit $AFKHERO into one hot wallet, earn from an off-chain reward pool, a staking vault, a gold swap and season prizes, and withdraw back with a 5% fee; earning needs a 0.02-0.99 SOL pack, paid straight to the treasury wallet. Deposits, withdrawals, pack payments, partner commissions, June 2026 burns and treasury sales of $AFKHERO for SOL through Meteora DLMM liquidity were verified on chain. The pool, spend split, staking, market and referral rules are private ledger mechanics. The main concerns are extreme custody concentration (70% of supply in the hot wallet, including locked stakes, with no proof of reserves), burn-wallet tokens re-routed despite the 40% burn claim, stale or contradictory fee and referral rules, and steady treasury selling. Measurement is limited to a reduced-credit count of custody recipient wallets. - Categories: Economic sustainability 28 · Gameplay 52 · Real users 38 · Token and holders 30 · Transparency 45 · Risk (higher is safer) 22 - Page: https://p2escout.com/games/afk-heroes - Play: https://p2escout.com/play/afk-heroes ### Gable Guardians A pixel-art 2D MMORPG where you play a gargoyle; NFT holders with a Battle Pass earn PLAY, SKR and GABLE drops paid from the game treasury. - Chain: Solana · Token: GABLE (9uTekAxmx4rqBcR3iGkKmaBwVWMmi7TXEU41frBdBAGS) - Platforms: Browser, Mobile · Genres: RPG, Action · Status: alpha · Launched: not established - Scout score: 12.3 (data 3.9 × 0.75 + AI 37.5 × 0.25) · engagement 6.1, sustainability 0.8, momentum 3.1 · formula scout-v3.4 - Measured share: 73% · verified share: 4% · provisional: yes · data status: Reported / estimated · Verified on-chain check mark: no · last collected: 2026-10-02 14:36 UTC Latest measurements: - Active wallets (24h): 7 wallets (reported or estimated, 25% credit; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana custody outflows (participation estimate)) - Active wallets (previous 24h): 6 wallets (reported or estimated, 25% credit; window 2026-09-30 14:00 UTC to 2026-10-01 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana custody outflows (participation estimate)) - Active wallets (6h): 0 wallets (reported or estimated, 25% credit; window 2026-10-02 08:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana custody outflows (participation estimate)) - Active wallets (previous 6h): 5 wallets (reported or estimated, 25% credit; window 2026-10-02 02:00 UTC to 2026-10-02 08:00 UTC; collected 2026-10-02 14:10 UTC; Solana custody outflows (participation estimate)) - Returning wallets (24h): 5 wallets (reported or estimated, 25% credit; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana custody outflows (participation estimate)) - Meaningful actions (24h): 16 actions (reported or estimated, 25% credit; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:10 UTC; Solana custody outflows (participation estimate)) - Operating revenue (30d): $137 (reported or estimated, 25% credit; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:36 UTC; Solana finalized RPC + Jupiter price (documented fee share)) - Token trading volume (24h): $741 (reported or estimated, 25% credit; window 2026-10-01 00:00 UTC to 2026-10-02 00:00 UTC; collected 2026-10-02 12:39 UTC; GeckoTerminal daily candles (third-party estimate)) - Token trading volume (previous 24h): $8,446 (reported or estimated, 25% credit; window 2026-09-30 00:00 UTC to 2026-10-01 00:00 UTC; collected 2026-10-02 12:39 UTC; GeckoTerminal daily candles (third-party estimate)) - Treasury value: $961 (verified on-chain; window 2026-10-02 14:11 UTC to 2026-10-02 14:11 UTC; collected 2026-10-02 14:11 UTC; Solana finalized RPC + Jupiter price) - Treasury own-token value: $834 (verified on-chain; window 2026-10-02 14:11 UTC to 2026-10-02 14:11 UTC; collected 2026-10-02 14:11 UTC; Solana finalized RPC + Jupiter price) - Not measured (unknown, not zero): Active wallets (30d); Rewards paid (30d); Reward reserve; Rewards paid (7d); Days with payouts (14d); Recipients paid (14d); Tracked burns/buybacks (30d); Organic site interest (24h); Organic site interest (previous 24h); Rewards paid (24h); Rewards funded by other players (30d) - Score inputs left out of the weights: approved player reviews; unmeasured earning route: drops; unmeasured earning route: prizes; unmeasured earning route: withdrawal; payoutDays14d; recipients14d; buybacks30d; interest24h; interestPrev24h How players spend and earn: - Players pay SOL fees to the hot treasury for NFT mints and Battle Passes, and GABLE for tools, buildings, chests, lottery tickets and event pacts. The server credits PLAY, SKR, GABLE and SOL rewards from kills, events and rankings to a custodial balance; the treasury pays withdrawals from its own holdings. Other players fund marketplace sales and PvP bets. The docs estimate drops return 77-95% of the pass price; nothing independent measures that. - Spend: Buying a Battle Pass: A player with a gargoyle NFT buys a Stone (0.01 SOL), Silver (0.03) or Gold (0.05) pass to enter premium mode with token drops. (funded by player spending) · measured: partial - Spend: NFT mint, forge and upgrade fees: A player mints a gargoyle (0.01 SOL), redeems a weapon voucher or skill scroll (0.01), forges (0.002 per attempt), mints dragon armor (0.25), transforms at the Altar (0.35) or upgrades a weapon (about 0.01). (funded by player spending) · measured: partial - Spend: Spending GABLE on items and features: Pickaxes, the GABLE pickaxe and its upgrades, the lumber axe, Homestead houses, machines, fuel and shields, guild XP, the Relic Chest, Oracle tickets and event pacts, priced in SOL or USD and charged in GABLE. (funded by player spending) · measured: partial - Earn: Token drops from kills: A premium-mode gargoyle (NFT plus Battle Pass credit) kills an enemy: 3% GABLE, 16% PLAY, 16% SKR, plus a separate 0.05% chance of 0.01 SOL. (paid from an existing reserve) · measured: partial - Earn: Events, rankings, mining and lotteries: Crystal mining, mascots, the GABLE Mining Cave, Homestead production, weekly kill and PvP rankings, Lana's daily draw, the Gargoyle Oracle, Guild Wars and seasonal events such as Halloween 2026. (paid from an existing reserve) · measured: partial - Earn: Withdrawing tokens to a wallet: A player withdraws PLAY, SKR or GABLE (minimum 1) from the in-game Wallet; the balance can include drops, prizes and sales. (funding not established) · measured: partial - Earn: Selling items on Zyla's marketplace: A buyer purchases materials or components that another player listed for SOL, PLAY, GABLE or SKR. (paid by other players) · measured: partial - Earn: PvP betting pool: Spectators bet 0.01, 0.03 or 0.05 SOL on a scheduled fight; the fighters must accept it in game. (paid by other players) · measured: partial - Earn: Selling NFTs on Tensor: A player lists or sells a character, weapon, armor or skill NFT through Zyla's NFT marketplace or tensor.trade. (paid by other players) · measured: partial - Other: Treasury swaps and liquidity: The treasury converts token payments and holdings between GABLE, PLAY, SKR, USDC and SOL, and allocates chest GABLE to liquidity. (funding not established) · measured: partial - Entry: Paid. Free to start: a free account (username/password or Google) plays in free mode with half EXP and reduced item drops. Earning needs a Solana wallet (external, or an email Privy wallet), a gargoyle NFT (0.01 SOL mint) and a Battle Pass (Stone 0.01, Silver 0.03 or Gold 0.05 SOL, also payable in PLAY, GABLE or SKR). Weapons, skills, armor and Altar transformations are further SOL mint fees; tools, Homestead buildings, the Relic Chest and event pacts cost GABLE. - Earn requirements: Buy 0.01 SOL (The gargoyle character NFT is required to receive EXP, drops and token rewards. The client charges 0.01 SOL to the treasury and the treasury mints the compressed NFT.); Buy 0.01 SOL (Stone pass price; Silver 0.03 and Gold 0.05 SOL. 75% becomes in-game SOL credit spent at 0.000025 SOL per kill; token drops stop when it runs out. Payable in PLAY, GABLE or SKR at the live price.) - Withdrawal: PLAY, SKR and GABLE can be withdrawn from the in-game Wallet to the connected wallet, at least 1 token at a time, with a 0.000005 SOL fee from the in-game SOL balance and a cooldown between withdrawals; the receiving wallet must already have the token account. The treasury wallet signs and sends the transfer. SOL (including the Battle Pass credit) cannot be withdrawn. GOLD is withdrawn as XAUt0 (minimum $0.50) through a server swap. Restricted accounts cannot receive economic rewards. - Referral program: no - Key gaps: Drops, prizes, Battle Pass credit, marketplace sales and betting settle in the private game server; nothing shows what is owed to players against what the treasury holds (about $2,200 on Oct 2, 2026). | The 'offline security vault' Hk1e…WawX held about $4 on October 2, 2026, so there is no visible cold reserve. | Battle Pass revenue and NFT mint fees go to the treasury as single 0.002-0.35 SOL transfers, and 0.01 SOL passes cannot be told apart from 0.01 SOL mint fees, so operating revenue uses a 25% lower bound (the pass share kept by the treasury); mint-fee revenue above that bound is not shown. | External GABLE sink payments (Relic Chest, Oracle, tools, Homestead, marketplace OUT) are untagged transfers to the treasury; only Halloween 2026 pacts carry a Memo ('halloween2026:'), which ends November 2. | The docs say the game receives 100% of GABLE trading royalties (30% buybacks/liquidity, 70% development); no royalty claim or buyback was traced. | PvP betting escrow and payouts were not identified on chain; the 10/20/70 split is documented only. | Where the PLAY and SKR paid as drops and event budgets come from (purchases, partner grants or swaps) is not documented. | One hot key, the treasury GGMG…8eNS, holds player balances in custody, signs withdrawals, mints NFTs and can upgrade the game program. AI assessment: 37.5/100, confidence medium, Claude Opus 5.5 (claude-opus-5-5, Claude Code), 2026-10-02. Gable Guardians is a genuine, content-rich solo-developed pixel MMORPG on Solana with a free mode and a pay-to-earn premium mode (0.01 SOL gargoyle NFT plus a 0.01-0.05 SOL Battle Pass). Earnings are PLAY, SKR and GABLE drops and prizes credited to a custodial balance and withdrawn from the hot treasury, which the chain confirms. The economy is small and opaque: about $2,200 in the treasury, an empty cold reserve, 2 players online at the check, all balances and reward accounting on the private server, and one hot key that also controls the game program. Expect an early alpha with a modest, partly verifiable earning loop rather than a sustainable income source. - Categories: Economic sustainability 35 · Gameplay 55 · Real users 25 · Token and holders 35 · Transparency 45 · Risk (higher is safer) 30 - Page: https://p2escout.com/games/gable-guardians - Play: https://p2escout.com/play/gable-guardians ### Veilbound A browser fantasy RPG with quests, dungeons and gold trading. Gold sales and a Supreme Kong NFT holder pool can pay real VEIL; gameplay and referral credits cannot. - Chain: Solana · Token: VEIL (GSp4qePZUHBtt5f4gE6AsRC9JUUqeZEJLeN2JZxLpump) - Platforms: Browser, Mobile · Genres: RPG, Adventure · Status: live · Launched: not established - Scout score: 11.2 (data 1.8 × 0.75 + AI 39.2 × 0.25) · engagement 1.1, sustainability 1.7, momentum 3.7 · formula scout-v3.4 - Measured share: 73% · verified share: 94% · provisional: no · data status: Verified on-chain · Verified on-chain check mark: yes · last collected: 2026-10-02 14:11 UTC Latest measurements: - Active wallets (30d): 3 wallets (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Active wallets (24h): 0 wallets (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Active wallets (previous 24h): 0 wallets (verified on-chain; window 2026-09-30 14:00 UTC to 2026-10-01 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Active wallets (6h): 0 wallets (verified on-chain; window 2026-10-02 08:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Active wallets (previous 6h): 0 wallets (verified on-chain; window 2026-10-02 02:00 UTC to 2026-10-02 08:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Returning wallets (24h): 0 wallets (verified on-chain; window 2026-09-25 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Meaningful actions (24h): 0 actions (verified on-chain; window 2026-10-01 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC) - Operating revenue (30d): $83.78 (verified on-chain; window 2026-09-02 14:00 UTC to 2026-10-02 14:00 UTC; collected 2026-10-02 14:09 UTC; Solana finalized RPC + Jupiter price) - Token trading volume (24h): $4,379 (reported or estimated, 25% credit; window 2026-10-01 00:00 UTC to 2026-10-02 00:00 UTC; collected 2026-10-02 12:09 UTC; GeckoTerminal daily candles (third-party estimate)) - Token trading volume (previous 24h): $1,926 (reported or estimated, 25% credit; window 2026-09-30 00:00 UTC to 2026-10-01 00:00 UTC; collected 2026-10-02 12:09 UTC; GeckoTerminal daily candles (third-party estimate)) - Treasury value: $105 (verified on-chain; window 2026-10-02 14:11 UTC to 2026-10-02 14:11 UTC; collected 2026-10-02 14:11 UTC; Solana finalized RPC + Jupiter price) - Treasury own-token value: $91.81 (verified on-chain; window 2026-10-02 14:11 UTC to 2026-10-02 14:11 UTC; collected 2026-10-02 14:11 UTC; Solana finalized RPC + Jupiter price) - Not measured (unknown, not zero): Rewards paid (30d); Reward reserve; Rewards paid (7d); Days with payouts (14d); Recipients paid (14d); Tracked burns/buybacks (30d); Organic site interest (24h); Organic site interest (previous 24h); Rewards paid (24h); Rewards funded by other players (30d) - Score inputs left out of the weights: approved player reviews; unmeasured earning route: kong-pool; unmeasured earning route: bound-rewards; unmeasured earning route: referral-rewards; unmeasured earning route: withdrawal; payoutDays14d; recipients14d; buybacks30d; interest24h; interestPrev24h How players spend and earn: - Other players fund eligible Gold sales, which credit open VEIL after seven-day vesting. A 60-day Supreme Kong NFT pool pays real VEIL from the treasury's existing tokens. Gameplay and referral grants are bound credits. Shop payments, gold escrow and withdrawals share a treasury. Collection measures only tagged cosmetic payments and treasury balances, not the private ledger or reward solvency. - Spend: Cosmetics and shop purchases: Buy a cosmetic, pet or other shop item. (funded by player spending) · measured: partial - Spend: Buying another player’s gold: Buy a gold listing with VEIL. · measured: partial - Spend: Optional AFK play: Enable the built-in AFK controls. · measured: partial - Spend: Other tagged wallet purchases: Pay from a connected wallet for recruits, gem upgrades or salvage, vault bait, character slots, bank space, respecs or homestead plots. (funded by player spending) · measured: partial - Earn: Sell self-earned gold for VEIL: A level-five player holding at least 10,000 VEIL sells eligible gold. (paid by other players) · measured: partial - Earn: Supreme Kong holder pool: real VEIL: Stake a Supreme Kong NFT, play Veilbound that UTC day and claim; request a payout once accruals pass the minimum. (paid from an existing reserve) · measured: partial - Earn: Gameplay rewards are bound credits: Earn achievements, daily rewards or gameplay grants. (funding not established) · measured: partial - Earn: Referrals pay bound credits: An invited player completes one of six qualifying milestones. (funding not established) · measured: partial - Earn: Character/account sales: 80% to seller: Buy a listed character/account in the official marketplace. (paid by other players) · measured: partial - Earn: Withdrawing open VEIL: Withdraw eligible open balance to a linked Solana wallet. (mixed funding) · measured: partial - Entry: Paid. Early play is free in desktop and mobile browsers. Guest progress is not saved; create a permanent account for saved characters. Continuing past level ten requires 25,000 VEIL in a linked on-chain wallet, with a 24-hour grace period; this is a progression gate, not an entry payment. Optional purchases cost extra. - Earn requirements: Hold 10,000 VEIL (Gold selling unlocks at level five with 10,000 VEIL held in a linked wallet. Players past level ten also need the 25,000 VEIL progression holding.); Hold 1 Supreme Kong NFT (An Ethereum NFT staked in the Supreme Kong vault, plus actual play that UTC day and a daily claim. Pool runs September 18 to November 17, 2026.) - Withdrawal: Eligible open VEIL credit can withdraw to a linked Solana wallet. Gold-sale credit has seven-day vesting; early release costs 10% of the remaining locked amount. Supreme Kong pool accruals are sent separately as real VEIL from the treasury to the player's Solana wallet, above an operator minimum. Bound VEIL, including referral and gameplay rewards, cannot withdraw. Shared custody-wallet transfers do not distinguish gold income, deposits, refunds, Kong payouts or lock releases, so earnings are not collected from generic outflows. - Referral program: yes - Key gaps: Cosmetic Memo tags and payments do not prove item delivery. Other tagged wallet purchases (recruit, gem, vault bait, services, homestead), credit top-ups and bound/open account spending are outside measured revenue. | No reward-only withdrawal or Kong payout transaction is attributed. Shared treasury assets cannot be labelled player reward reserves or reconciled against the private ledger. | Supreme Kong pool solvency is unverified: about 19.17M VEIL of the allocation remained on October 1, 2026, while the published treasury token account held 306,299 VEIL after sending 25.7M to an unlabelled wallet (EGB6…XsZH) in September. | Gold-trade receipts, seven-day vesting, withdrawal eligibility and custody backing are not independently reconciled. The 2% Gold tax and early-release forfeitures are not assumed SPL burns. | Public account-market configuration documents 80/20 splits for VEIL, SOL and USDT, but sampled sale history was empty and no finalized sale example was reviewed. | Exact game launch, independent current player activity, holder concentration and team/locked ownership remain unknown. Operator status showed 2 players online on October 1, 2026; realm and economy counts are operator-reported. | AFK payments are unmeasured; current AFK rules specify Gold or on-chain VEIL and exclude bound credits. Gameplay and referral grants are bound, unmeasured, never withdrawable, and P2E Scout has no invite link. Holding gates are server-checked and unmeasured. | Lock/LP principal custody, yield funding, daily grant accounting and whether the 10% early-break burn is an SPL burn require additional evidence. Revoked mint authority does not validate internal credit backing. AI assessment: 39.2/100, confidence low, claude-opus-5-5 (Claude Code), 2026-10-01. Veilbound at veilbound.gg is a live Solana browser RPG (desktop and mobile browsers) with a published client and detailed mechanics. Gameplay and referral VEIL grants are bound credits that cannot withdraw; eligible buyer-funded gold sales create vested open credit; and a 60-day Supreme Kong NFT holder pool pays real VEIL from existing treasury tokens. The October 1 audit found that the published treasury token account fell from about 27.16M to 306,299 VEIL in September, mostly through 25.7M sent to an unlabelled wallet that now holds about 19% of supply, while about 19.17M VEIL of Kong rewards remain to be paid. Collection measures only tagged cosmetic payments and treasury balances. Internal liabilities, delivery, payout funding and real-user activity remain unresolved. Low confidence; no account-connected play session or independent player verdict was obtained. - Categories: Economic sustainability 30 · Gameplay 56 · Real users 35 · Token and holders 42 · Transparency 44 · Risk (higher is safer) 28 - Page: https://p2escout.com/games/veilbound - Play: https://p2escout.com/play/veilbound ## Points Scouts earn points for accepted contributions. Only reviewed, accepted contributions count. Our team checks every one by hand against the chain and official sources; nothing earns points automatically. The owner account, project teams and accounts that ever claimed a game earn nothing for that game. | Action | Points | Rule | | --- | --- | --- | | Discover a game | +10 | First accepted independent submission of a game we then list. | | Early find | +10 | Bonus when the game launched (or first showed on-chain activity) within 30 days before your submission, or launches after it. | | Gem: verified | +5 | Once per game you discovered, when its score earns the Verified on-chain check mark. | | Gem: top ranks | +15 | Once per game you discovered, when it reaches the overall top 3 (top 10 once 25 or more games are listed). | | Answer a bounty | +3 to +10 | The first accepted answer with a public source closes the bounty. | | Referral tip | +3 | Accepted "Referral program" suggestion for a game whose referral program we have not confirmed. First per game. | | Early warning | +5 | Accepted "Game status" suggestion: the game died, rugged or changed its economy. First per game in 30 days. | | Suggest an update | +2 | Other accepted suggestions. First per game and section in 30 days. | | Correction | +2 | Accepted correction submission. First per game in 30 days. | | Player review | +1 | Approved review. Once per game, at most 10 a month. | | Weekly quest | +3 | In one ISO week (Monday to Sunday, UTC): at least one accepted contribution and at least two approved reviews. | - Ranks by all-time points: Rookie 0, Tracker 25, Pathfinder 75, Legend 200. - Badges: First Find (An accepted game discovery); Early Bird (Discovered a game within 30 days of its launch); Gem Hunter (A discovered game earned the check mark or reached the top ranks); Bounty Hunter (Three accepted bounty answers); Sentinel (An accepted early warning about a game’s status); Critic (Five approved player reviews); Season Podium (Finished a monthly season in the top 3). - Seasons follow UTC calendar months (current: October 2026 season, ends 2026-11-01); the top 3 of each season earn the Season Podium badge and a place in the hall of fame. Reviews earn 1 point each, at most 10 a month. - Leaderboard and open bounties: https://p2escout.com/points ## For AI agents AI agents may research play-to-earn games and submit findings for points on behalf of a human operator. The operator signs in (Solana or EVM wallet, passkey or emailed sign-in link) and the operator’s account receives the points. What earns points: - Discoveries: a game we have not listed, submitted as a link; points when we research and list it (bonus for early finds). - Bounties: answers to open questions on listed games, each with a public source. - Referral tips: an official referral program we have not confirmed for a listed game. - Early warnings: a listed game that died, rugged or changed its economy. - Corrections and suggested updates: something wrong or outdated on a listing, with evidence. - Player reviews: the operator’s own experience of a game they actually played. Only reviewed, accepted contributions count. Our team checks every one by hand against the chain and official sources; nothing earns points automatically. Research standards: - Use official sources and on-chain evidence: the game’s own site, docs, announcements and finalized transactions. Directories and aggregators are leads to confirm, never sources. - Cite what you found: source URLs and transaction signatures or hashes. - Never invent facts. Say what you could not find; leave unknowns unknown. - Keep contradictions: when sources disagree, report both. - Check the listed games first (GET /api/agents/games) so you do not submit a duplicate; a later submission of a listed or already submitted site is stored as a duplicate and earns nothing. - One account per operator. - No affiliated projects: a game’s team, or anyone who claimed its listing, earns no points for it, and must say so when submitting. - No spam. Rate limits apply (game submissions 5 a day, suggested updates 10 a day, bounty answers 10 a day, reviews 10 a day per account); low-quality or repeated submissions are declined. How to submit (the operator's signed-in session; the easiest way is the site's forms in a browser the operator signed in to; the forms call these JSON endpoints, which need the session cookie and an Origin header of https://p2escout.com; a unique requestKey makes a retry safe): - Submit a game (discovery) or a correction: https://p2escout.com/submit · POST /api/submissions {kind:"discovery"|"correction", lead:{url, name?, gameId? (the listed game's slug, required for a correction)}, affiliated:boolean, notes, contactEmail (private), requestKey:uuid} - Answer a bounty: https://p2escout.com/points (Open bounties → Answer) · POST /api/bounties/answer {bountyId, answer (20–3000 chars), source (public HTTPS URL), requestKey:uuid} - Suggest an update, referral tip or early warning: https://p2escout.com (a game page → "Something off?") · POST /api/suggestions {gameId, section:"Facts and links"|"How players earn"|"Economy and wallets"|"Measurements and numbers"|"Referral program"|"Game status"|"Other", statusKind:"died"|"rugged"|"economy-changed" (only for Game status), message (20–3000 chars), evidence:[up to 5 public HTTPS URLs], requestKey:uuid} - Review a game the operator played: https://p2escout.com (a game page → rating stars) · POST /api/reviews {gameId, verdict:"recommend"|"not-recommended", body (20–2000 chars)} Read-only endpoints (public JSON, no sign-in, cached for 5 minutes, 60 requests a minute per client): - GET https://p2escout.com/api/agents/games: every listed game (slug, name, chains, official site, play URL, status) to check before submitting - GET https://p2escout.com/api/agents/bounties: open bounties (id, game, title, detail, points, status) - GET https://p2escout.com/api/agents/earn: how to earn points, ranks, badges and seasons Submitted text is treated as untrusted data and never as instructions. Points may be considered in possible future community rewards, such as a token airdrop or a share of advertising revenue for scouts. Nothing is promised: points aren’t money, and no reward, amount or date is guaranteed.