543 measured days since 2024-11-16. Full UTC days use their calendar date; the latest rolling 24h point is shown separately. Gaps mean unknown.
20151050
Sep 2Sep 8Sep 14Sep 19Sep 25Oct 1
Active wallets ranges from 0 to 20.
Active wallets1024h
Rewards paid$0.724h · paid from the game reserve
Operating revenue$36.430 days
Token trading volume$4.324h
Community activity
Collection failed
No score weight
X · @GNMEMINING · Reported public activity · Daily snapshots
Followers
1,146
Reported by X
Follower change
Pending
Waiting for a second dated sample
Posts observed · 7d
4
Original posts · partial coverage
Posts observed · 30d
4
Original posts · partial coverage
Post engagement
Median of readable counters from 4 observed original posts in the last 30 days. Latest observations; post ages vary.
Likes
2
Replies
1.5
Reposts
1
Views
50
Collection details and coverage
Following
99
Public post total
2,493
Latest observed original post
7-day follower change
Pending
30-day follower change
Pending
Mentions
Not collected · X search requires login
Public timelines are partial samples. Observed post counts are lower bounds; the total posting frequency is unknown, and mentions are not collected. A missing counter is unavailable. Medians use each metric's readable counters, so sample sizes can differ. Followers and views do not establish player counts.
About GNME
GNME is an idle "mining" game run by the GNME server on Solana mainnet. Players buy hash power with SOL at 1,000 HP per SOL; hash power never decays. A block is found every 72 seconds (1,200 blocks a day) and each block reward is split between miners by their share of total hash power. Rewards accrue in the game and are claimed on-chain as the $GNME token.
Key facts
LaunchedAug 23, 2024
Reward token$GNME tokenBaDj…tT38$GNME token · TokenBaDjVCpABEVCdt4LT7ivuzA4izBwJCqnDjrLa8XBtT38The $GNME SPL token mint, 9 decimals, with mint and freeze authority revoked. The original 21M supply is now about 17.46M after burns (getTokenSupply, October 1, 2026).
Getting startedCreating an account is free, but earning requires buying hash power with SOL.
The web minimum is 0.01 SOL (about 0.02 SOL in practice once network fees and the first token-account rent are covered); the Telegram bot's buttons start at 0.1 SOL. Hash power is permanent and non-refundable. The USD figure uses a SOL price of about $119 on September 29, 2026.
To earn
Buy 0.01 SOL · Buy hash power Web minimum; hash power is permanent and non-refundable.
How you earnEach 72-second block's $GNME reward is split by hash-power share.
Emission started at 20,000 GNME a day and halves on a fixed schedule (days 20, 60, 140, 300, 620, 1,260 and 2,540 after launch); it is 625 GNME a day since the fifth halving on May 5, 2026, with the next halving on February 4, 2028. Referrers receive 15% of their referees' purchases in SOL.
WithdrawalsClaim your whole $GNME balance to a withdraw address with a 15-minute cooldown and no minimum.
The treasury sends the tokens; the first claim needs a little SOL in the game wallet for token-account rent. SOL withdrawals leave 0.0075 SOL behind for fees.
Facts checked 10/1/2026 · Source
https://www.gnmemining.com/whitepaper
Token holders & trading
Current
GMGN estimate · small fixed weight
GMGN (third-party estimate) · Daily snapshot · Not measured by P2E Scout · Score weight: 2.5% of engagement, 2.5% of sustainability, 3.75% of momentum, at actual value
Holders
1,678
Wallets holding the token
Top-10 share
78%
57% game wallets · 22% other holders
Dev / creator share
0% / 10%
Deployer wallet · not a launch creator
Bundler volume
0%
Of top-trader volume
Insider volume
10%
Rat / insider traders
Fresh wallets
0.0%
Share of holders
Snipers · smart · KOL
2 · 1 · 0
Tagged wallet counts
Creator launches
4
Deployer’s tokens · not a launch
More GMGN detail and limits
Bundler wallets
63
Fresh wallets
66
Whale wallets
16
Entrapment trader volume
26%
Mint authority renounced
Yes
Freeze authority renounced
Yes
Top-10 in listed game accounts
57%
GMGN top-10 rate
22%
GMGN’s own labels and models: bundler, insider (rat), sniper, smart-money and KOL tags are its classifications, not verified identities. Top holders can include game treasuries, pools and locks. Shares are fractions of supply or of top-trader volume as GMGN reports them. A missing value is unknown, never zero.
Score use, as supplementary third-party estimates at their actual value: holder count is 2.5% of engagement (Holder base), the top-10 share held by other holders is 2.5% of sustainability (Holder spread), and top-trader volume not tagged bundler, insider or entrapment is 3.75% of momentum (Organic trading). Good values raise a score and poor values lower it. A snapshot that is missing, failed or over 48 hours old changes nothing, and GMGN never affects coverage. The top-10 split comes from the sampled holder list, which can differ from GMGN’s own top-10 rate.
How the money moves
Spending, earnings and token operations
Players pay SOL for hash power. Mining balances accrue off-chain; claims pay existing GNME from the reward reserve, which is replenished by scheduled token unlocks. Purchase SOL also supports the treasury, liquidity and jupSOL yield-funded buybacks.
What players pay
Buying hash power
DocumentedPartly measured
A player buys hash power with SOL from their game wallet.
A referral is attached to the player account.
PlayerpaysSOL
Percentages of the SOL hash-power purchase price
50%20%15%14.25%
50%
Swap reserveSOL
Held as jupSOL. Buybacks use its yield, rather than the full purchase allocation.
20%
Game treasurySOL
Supports operating expenses and treasury activity.
15%
ReferrerSOL
14.25%
LiquiditySOL
0.75%
Unmapped allocation
This share has not been established; it is not redistributed across the known destinations.
Sources and measurement
The published purchase allocations total 99.25%. The remaining 0.75% is unresolved. Other route details preserve the existing researched listing; measurement is shown separately. · checked 2026-09-29
Official documentationhttps://www.gnmemining.com/whitepaper
Partly measured. Purchase SOL received by the declared protocol wallets is included in aggregate revenue and activity. Referrer payments are excluded from revenue; the full purchase split is not reconciled.
A player claims their mined balance; claims have a 15-minute cooldown.
Paid from an existing reserve
Reward reserve→PlayerGNME
Paid to the withdrawal wallet. The mining balance itself is off-chain.
Sources and measurement
Rules from the official whitepaper; claims sampled as SPL transfers from the treasury token account signed by the treasury. Collected continuously: on-chain claims only, never the off-chain mining balance. · checked 2026-09-29
Official documentationhttps://www.gnmemining.com/whitepaper
Measured. Treasury-token-account claims feed aggregate reward measurements. Off-chain mining balances are not measured.
The swap reserve uses jupSOL yield for the daily buyback.
jupSOL yieldSOLSwap →Swap reserveGNME
Yield is swapped through Jupiter into GNME held by the swap wallet.
Swap reserveBurn →Burned tokensGNME
Burning reduces supply; a buyback alone does not.
Sources and measurement
Daily buyback rule from the whitepaper. Burns signed by the swap wallet are collected; the jupSOL yield source and swap path are not reconciled, so funding stays undeclared. · checked 2026-09-29
Official documentationhttps://www.gnmemining.com/whitepaper
Partly measured. Qualifying GNME burns by the swap wallet are included in aggregate buybacks. The complete yield funding and swap path is not reconciled.
Scheduled releases move previously locked tokens into the reward reserve.
Locked supplyUnlock →Reward reserveGNME
Release of existing supply, rather than operating revenue or newly minted tokens.
Sources and measurement
Finalized Streamflow auto-claims sampled October 1, 2026: about 4,383.56 GNME a day from the primary lock and 959.69 GNME from the secondary lock reach the reward account, about 5,343 GNME a day in total against 625 GNME of current emission. Sampled transactions, not continuous measurement. · checked 2026-10-01
Official documentationhttps://www.gnmemining.com/whitepaper
Not measured. Unlocks are excluded from operating revenue. This route has no separate measurement mapping.
Adding trading liquidity
DocumentedNot measured
The liquidity wallet adds to the GNME / WBTC pool.
LiquiditySOLSwap →GNME / WBTC poolGNME + WBTC
SOL is converted to GNME and WBTC before liquidity is added. The diagram does not imply a fixed conversion rate.
Sources and measurement
Documented in the whitepaper and published address list. Liquidity-wallet transactions were not re-sampled in the October 1, 2026 review; the wallet held 4,504 GNME that day. · checked 2026-09-29
Official documentationhttps://www.gnmemining.com/whitepaper
Not measured. Liquidity operations are not player activity or new operating revenue.
Still to establish
Purchases send 99.25% of the price: two finalized no-referrer samples paid 20% to the treasury, 50% to the swap wallet and 29.25% to liquidity, and the remaining 0.75% stayed in the buyer's game wallet. Hash-power credit is off-chain.
Mining balances and hash-power shares are server-side. Claims include balances accrued earlier: one 28,596 GNME claim on September 26, 2026 equalled about 46 days of current emission.
Two Streamflow locks release about 5,343 GNME a day into the reward reserve, far above the 625 GNME daily emission. The reserve grows from unlocks, not revenue.
Official sources disagree on the initial reward reserve (500,000 or 1,000,000 GNME), the vesting period (6 or 10 years) and launch-day emission.
Yield funding, liquidity operations and every unlock are not independently reconciled by the current collector.
Evidence and addresses 12 addresses
Game treasury$13,38399% in its own token · measured 2026-10-01 20:05 UTC
Mining is off-chain, so on-chain activity undercounts players: a miner who never claims or buys shows no transactions. Active wallets combine reward-claim recipients (withdraw addresses) and purchase signers (game wallets), so one player can appear as two wallets and several players can share a withdraw address. Treasury, swap, liquidity, payout and lock wallets are excluded.
Buybacks
50% of every purchase goes to the swap wallet CB1mpBdFDzkintkjsfdEkE7xVDzxzYRwxQjUHmZautJM, which converts SOL to jupSOL; once a day the jupSOL yield buys $GNME, which is burned. The Deep reward pool ChvBDN5bFNrDwtuSUkLKHWrkg4V9mG7fXabdQTjZX9C7 also swaps SOL to $GNME every 10 minutes and burns a third.
Burns
$GNME is burned by the swap wallet's daily buyback, by players unlocking profile pictures (25, 75 or 200 GNME, with a gnme-avatar memo) and by the Deep treasury.
Liquidity
The liquidity wallet FoBpJx1oTPxS29zZjf3fC2vziHRFsAts94Me7poY8Kbt adds GNME/WBTC liquidity to 6ym9puHLwAPm5vzEo4wr7oBXF4ZtBk72YJTqNSBgWVxS every 3 minutes. The main trading pool is 21BS22VKVDqx8iFW9uqVCByLSDSsrwMJ8Nxp4sjQYCb6.
Reward schedule
20,000 GNME a day at launch, halving on days 20, 60, 140, 300, 620, 1,260 and 2,540; 625 a day since May 5, 2026. Emission is distributed off-chain per block and paid out on-chain only when players claim.
Supply
21,000,000 original supply minus burned tokens (3,535,527 GNME by October 1, 2026, leaving 17,464,473 on chain) and the balances of the treasury, liquidity wallet, swap wallet and the vesting and locked accounts in the address book, as published at gnmemining.com/api/token-supply.
Name
Role
Address
What it does
$GNME token
Token
BaDjVCpABEVCdt4LT7ivuzA4izBwJCqnDjrLa8XBtT38
The $GNME SPL token mint, 9 decimals, with mint and freeze authority revoked. The original 21M supply is now about 17.46M after burns (getTokenSupply, October 1, 2026).
Main treasury
Treasury
4QLMZKDZsPQ7wdkCrGmEYDaP9FU91xBAHS3i1BtNTZak
Receives 20% of every hash-power purchase and signs every reward claim. Every hour it pays SOL above 1 SOL to team and charity payout wallets and 5% to the swap wallet.
Treasury reward account
Rewards
EGwjtjFXwRGnLcd5uv6p5wxgn3QCeLMFCmM4CdbQTn4R
The treasury's $GNME token account. Every reward claim is paid from here; its balance is the reward reserve.
Swap and buyback wallet
Buyback
CB1mpBdFDzkintkjsfdEkE7xVDzxzYRwxQjUHmZautJM
Receives 50% of every purchase and holds it as jupSOL. Once a day the jupSOL yield buys $GNME, which is burned.
Liquidity wallet
Liquidity
FoBpJx1oTPxS29zZjf3fC2vziHRFsAts94Me7poY8Kbt
Receives 14.25% of every purchase (plus the 15% referral share when a player has no referrer) and adds GNME/WBTC liquidity every 3 minutes.
The Deep reward pool
Rewards
ChvBDN5bFNrDwtuSUkLKHWrkg4V9mG7fXabdQTjZX9C7
Reward pool for The Deep (private preview). Swaps SOL to $GNME every 10 minutes and burns a third.
10M token lock
Vesting
6rbaDy5pJBxqxUEbeWSFR3MXTZbjvbetWSKFoMC3Jdvx
Streamflow lock contract holding 10M $GNME that unlocks to the treasury over time.
500k token lock
Vesting
E4MtVnurFPKSPSbZqtVv1icC7HQHWdyec7qLmAVnxc2K
Lock contract holding 0.5M $GNME.
Streamflow unlock account
Vesting
F4NtLA1cwh5CtC3erKtbteR4AEtbMg7LoZGCMzw3MvGW
Auto-claims unlocked $GNME into the treasury reward account (about 4,384 GNME a day in September 2026). Supply release, not revenue.
Locked wallet
Locked
GiZuPHV8cmW9VYRfARVHd35cuGk6KEZ8LsuxNjLhxZ9x
Non-circulating wallet listed in the published supply method.
Main GNME pool
Pool
21BS22VKVDqx8iFW9uqVCByLSDSsrwMJ8Nxp4sjQYCb6
The deepest GNME/SOL pool on Meteora, used for price and trading volume.
GNME/WBTC pool
Pool
6ym9puHLwAPm5vzEo4wr7oBXF4ZtBk72YJTqNSBgWVxS
Meteora DAMM v2 pool that the liquidity wallet adds to automatically.
Referral program
Available
What referrers earn
15% of every SOL hash-power purchase made by players you refer, paid in SOL straight to your game wallet in the same transaction.
1
Get your link
Start @GNMEbot on Telegram to create an account, then tap “Referral Link 🔗”. Web accounts at gnmemining.com/play also get a website link with ?ref=.
2
Share it
https://t.me/GNMEbot?start=<referral code>
3
Get paid
Nothing to claim: referral SOL arrives in your game wallet immediately. Withdraw it to your own wallet from the bot; 0.0075 SOL stays behind for fees.
P2E Scout team · Claude Opus 5.5 (Claude Code) · 10/1/2026 · medium confidence
GNME is a small, long-running idle mining game played through a Telegram bot. The chain matches the published design: purchases split SOL to the treasury, a jupSOL swap reserve and liquidity; claims pay pre-minted GNME from a reserve refilled by Streamflow unlocks; jupSOL yield funds a small daily buy-and-burn. Measured activity is very low (7 active wallets a day, 2 purchases in a sampled week), and rewards are funded by unlocked supply rather than revenue, which covers about a tenth of payouts. Game wallets are custodial and mining balances are off-chain. The token has revoked authorities and a shrinking supply, but large shares sit in locks and the operator treasury, and the docs contradict themselves on vesting and reserve size. GNME is operated by the owner of P2E Scout; this assessment uses only cited chain and source evidence and applies no favourable adjustment.
Economic sustainability30
Rewards are paid from a pre-minted reserve that Streamflow unlocks refill (about 5,343 GNME a day, against 625 GNME of emission), not from revenue. Measured 30-day purchase revenue was $36 against $375 of claims, so player spending covers about a tenth of payouts. The reserve (1.83M GNME, about $13.2k) gives a long token runway, but its value rests on the GNME price. Sampled buybacks are real but small (about $71 in 30 days, from jupSOL yield).
p2escout.com/api/games 2026-10-01: revenue30d $36.25, rewards30d $375.22, buybacks30d $71.00, rewardReserve $13,233 · Reward account EGwjtjFXwRGnLcd5uv6p5wxgn3QCeLMFCmM4CdbQTn4R: 1,828,206.84 GNME at slot 452301589 · Unlock 3dHMY3NYr8cTv6CmYxJYEwRGzVRdN6b5B2CkfSziis6pEK6WBXTJwZvQjJ9rAGyEK3iCgShsZtrMjMCpFLXNg8Pc (4,383.56 GNME) and 5c5nvHdA… (959.69 GNME) · Buyback 42LuYnbm… then burn VzPUVM8h…: 333.53 GNME on 2026-10-01
Gameplay28
An idle game: buy permanent hash power and accrue a share of each block. Play is a Telegram bot menu with no skill or strategy beyond spending more. The richer web client is behind a preview password and The Deep is private, so neither counts. This review read the docs and site and did not play a bot session.
https://www.gnmemining.com/whitepaper §2 · https://t.me/GNMEbot (reachable 2026-10-01) · https://www.gnmemining.com/play redirects to /play/unlock on 2026-10-01
Real users20
Measured activity is very small: 7 active wallets in 24 hours, 140 in 30 days and 79 reward recipients in 14 days. The 7-day treasury sample held only 2 hash-power purchases. One claim of 28,596 GNME was 85% of the GNME claimed that week. Wallet counts mix game wallets and withdraw addresses, and mining happens off-chain, so passive miners who never claim are invisible.
p2escout.com/api/games 2026-10-01: active24h 7, active30d 140, returning24h 4, recipients14d 79 · Purchases 2gnrUuWj… (0.1 SOL) and 48zxc286… (0.01 SOL) were the only two in the 7-day treasury sample · Claim 41DALGZoYL76anFNg3hPsnopif9rDrMBNuuG1SttQ7XqKETRZNzUHBQ7FUbSYavAvwVkx8HZkTFdLTuPzyZ9ds6x: 28,596.43 GNME
Token and holders55
Mint and freeze authority are revoked, and supply fell from 21M to 17.46M through burns. Emission halves on a published schedule (625 a day now). Project, lock and pool accounts hold about 70% of supply, and the largest unlabelled holder has about 2.1% across 1,666 non-zero accounts. Unlocks put far more GNME into the operator-controlled treasury than emission pays out, and the official docs give conflicting vesting periods and initial reserve sizes.
Mint BaDjVCpABEVCdt4LT7ivuzA4izBwJCqnDjrLa8XBtT38: mintAuthority null, freezeAuthority null, supply 17,464,472.998 (slot 452301583) · gnmemining.com/api/token-supply: burnt 3,535,527; matches chain · Holder snapshot 2026-10-01: Streamflow escrow 36.7%, pool vault 14.4%, treasury 10.5%, locked wallet 5.7% · Whitepaper: 500k vs 1M treasury reserve; 6 vs 10 year vesting
Transparency58
The whitepaper publishes the treasury, locks and liquidity wallet, and the chain matches it: purchase legs, treasury-signed claims, the daily swap-and-burn and the supply API all reconcile. Gaps: the 0.75% of each purchase that is never transferred is undocumented, the docs contradict themselves on reserve size, vesting and launch emission, and mining balances cannot be checked. The site's operator also owns P2E Scout; that affiliation is disclosed on the page.
Game wallets are custodial: the server holds the keys to player SOL and unclaimed balances. Mining balances are off-chain and hash power is non-refundable. The operator controls the treasury, which receives the daily unlocks, and hourly sweeps send treasury SOL to team and charity payout wallets. Revoked mint and freeze authority remove those token risks.
Whitepaper §2.1: the system generates a mining wallet for each user · Payout 34f4fsRR1B9MHzkmVvWYeB4KJQXinYvkGdtADsrrBLde6HeuWouvm8P87La6nqumiNAwRmE3Drpsvv7YxQKmcZpg: treasury SOL to 5 payout/swap wallets · Mint authority and freeze authority null (slot 452301583)
Written by our team with an AI model from our measurements, the chain and public sources, following the published rubric. It can be wrong; it is redone when we re-research the game.