95 measured days since 2026-06-30. Full UTC days use their calendar date; the latest rolling 24h point is shown separately. Gaps mean unknown.
20151050
Sep 3Sep 9Sep 15Sep 20Sep 26Oct 2
Active wallets ranges from 0 to 20.
Active wallets024h
Rewards paid$024h · paid by other players
Operating revenue$54.330 days
Token trading volume$1.1K24h
Community activity
Waiting
No score weight
X · @playrelic · Reported public activity · Daily snapshots
Waiting for the first daily collection.
Collection details and coverage
Following
—
Public post total
—
Latest observed original post
Unavailable
7-day follower change
Pending
30-day follower change
Pending
Mentions
Not collected · X search requires login
Public timelines are partial samples. Observed post counts are lower bounds; the total posting frequency is unknown, and mentions are not collected. A missing counter is unavailable. Medians use each metric's readable counters, so sample sizes can differ. Followers and views do not establish player counts.
About Relic
Relic is an isometric dungeon-crawler MMO that runs in the browser (version 2.12 on October 2, 2026). You sign in with a Solana wallet and play one of six classes down an endless procedural dungeon with bosses, megabosses, quests, socketed gear, a Hardcore mode from level 60, Rebirth at level 70 with Artifacts, parties of four, a PvP Colosseum, duels and player-built dungeons called Reliquaries. Its official guide says almost all loot can be sold on the player-to-player marketplace for USDC or $RELIC, and that is the only way money leaves the game: a buyer signs one transaction that pays the seller 90% and the game treasury 10% (the client's fee constant and every sampled sale agree). Other money enters through USDC payments to the treasury (x402) for the Battle Pass, limited weekly shop items, Reliquaries and Rebirth artifact offers. In-game gold, XP and PvP points stay on the game server. Verified on chain: the $RELIC Token-2022 mint (mint and freeze authority revoked), the USDC treasury token account, all 46 USDC sales in the public marketplace log (2026-09-19 to 09-22) and 190 USDC sales in the 30 days to October 2, 2026 (28 sellers paid 462.56 USDC, 51.40 USDC in fees), and the treasury buying $RELIC with USDC. Activity has fallen sharply: one USDC sale since September 24 and no logged sale since September 22, although live dungeon runs and new listings continue. The developer and launch date are not stated officially.
Key facts
Launched
Not established
Not stated officially. The USDC treasury's first transaction is on 2026-06-28 and the $RELIC PumpSwap pool was created on 2026-06-30 (DexScreener); the RELIC fee wallet starts on 2026-08-08.
Reward token$RELIC token2ABb…pump$RELIC token · Token2ABbnf3EzGfiMa3PE2bseAWwRD4jAE4KgE8YjSTxpumppump.fun Token-2022 mint linked from the title screen. Six decimals; mint and freeze authority revoked; supply 999,663,449 at slot 452634970 (about 0.34M burned).
Getting startedFree.
Open playrelic.gg in a browser and sign in with a Solana wallet; no token, NFT or payment is needed to play or to list loot. Holding $RELIC gives perks (the title screen says so; which perks is not documented). The Battle Pass (unlocks the Assassin class early, cosmetics, a bottomless satchel and a third Artifact choice), limited shop items, Reliquaries and Rebirth artifact offers are optional USDC purchases.
To earnNothing beyond the entry cost
How you earnPlayers earn only by selling loot, potions or cosmetics to other players on the marketplace, priced in USDC or $RELIC by the seller.
The buyer pays the seller 90% and the game treasury 10% directly in one transaction, so earnings are funded by other players, not by the game. Gold, XP, Reliquary gold shares and Colosseum PXP are off-chain game currencies with no cash-out. $RELIC staking for a dungeon loot pool is shown as coming soon.
WithdrawalsSale proceeds arrive in the seller's own wallet in the buyer-signed settlement transaction; there is no withdrawal step or game balance to cash out.
Sales are final once confirmed.
Facts checked 10/2/2026 · Source
https://playrelic.gg/docs
Token holders & trading
Waiting
GMGN estimate · small fixed weight
GMGN (third-party estimate) · Daily snapshot · Not measured by P2E Scout · Score weight: 2.5% of engagement, 2.5% of sustainability, 3.75% of momentum, at actual value
Waiting for the first daily GMGN snapshot.
How the money moves
Spending, earnings and token operations
Players pay other players for loot: a buyer pays the seller 90% and the treasury 10% in USDC or $RELIC, so all player earnings are funded by other players. The game earns that fee plus optional USDC purchases (Battle Pass, limited shop items, Reliquaries, artifact offers). Gold and XP stay off-chain. The treasury buys $RELIC with some of its USDC.
What players pay
Battle Pass, shop items and Reliquaries
Transactions checkedNot measured
A player buys the Battle Pass, a limited weekly shop item, a Reliquary or a Rebirth artifact offer.
Funded by player spending
PlayerMixed settlement→Game treasuryUSDC
Single transfer; the item is delivered by the game server.
Sources and measurement
The client pays these through x402: the player signs a single USDC transfer to the quote's payTo and a server facilitator pays the network fee. Five 24 USDC payments reached the treasury's USDC account in the 30 days to October 2, 2026. Which item each bought is not visible on chain. · checked 2026-10-02
Relic guide: Battle Pass and Reliquarieshttps://playrelic.gg/docs
Limited shop stock and priceshttps://playrelic.gg/api/shop/rare
Not measured. Not counted: the split collector has no dust floor, and 47 of the 52 direct inflows in the same 30 days were 0.0001 to 0.001 USDC dust, so purchases are left out rather than mixed with dust.
How players get paid
Selling loot to another player
Transactions checkedPartly measured
A player buys a marketplace listing; the client builds one transaction the buyer signs, tagged with the payment intent id in a Memo.
Paid by other players
The seller priced the listing in USDC.
Item buyerpaysUSDC
Percentages of the listing price paid by the buyer
90%
90%
Item sellerUSDC
10%
Game treasuryUSDC
Marketplace fee to the treasury's USDC account.
Sources and measurement
The client's fee constant is 1,000 basis points for both currencies and its marketplace chunk builds a buyer-signed seller leg, treasury leg and Memo. All 46 USDC sales in the public log (2026-09-19 to 09-22) settle 90/10 to the treasury's USDC account; $RELIC sales pay 90/10 to a separate fee wallet. · checked 2026-10-02
Relic guide: Marketplacehttps://playrelic.gg/docs
Public marketplace loghttps://playrelic.gg/api/marketplace/logs
Partly measured. $RELIC sales feed seller rewards, player-funded rewards and fee revenue paid to the $RELIC fee wallet; added to the USDC part from metrics.json. USDC sales feed seller rewards, player-funded rewards and fee revenue; the $RELIC route adds its own part (additive). Both currencies are measured, but item delivery and the marketplace's own listing state are off-chain, so the route stays partial.
Aggregate measurements: Rewards paid (24h), Rewards funded by other players (30d), Operating revenue (30d) · collected 10/2/2026, 4:05:33 PM UTC
Gold, XP and Reliquary gold
DocumentedNot measured
Clearing floors, quests, raids on a player's Reliquary and Colosseum kills.
Game serverOff-chain→PlayerMixed settlementGold
Server-side currency with no withdrawal.
Sources and measurement
The guide describes gold, XP, Reliquary gold shares and PXP as game rewards; none has a chain settlement or cash-out. · checked 2026-10-02
Relic guidehttps://playrelic.gg/docs
Not measured. Off-chain game balances; not measured and not money.
More economy details 1 routes
Treasury buys $RELIC
Transactions checkedNot measured
The treasury swaps USDC for $RELIC through Jupiter and keeps it.
Game treasuryUSDCSwap →$RELIC marketRELIC
Sources and measurement
On 2026-10-01 the treasury signed a swap of about 2 USDC for 26,658 $RELIC from the PumpSwap pool; the tokens stayed in the treasury, which holds 28.58M $RELIC. Its schedule and size are not documented, and it is not a burn. · checked 2026-10-02
Not measured. Treasury swaps are not counted as revenue or buybacks.
Still to establish
$RELIC-priced sales are measured at the Jupiter $RELIC price at collection time, so their USD part moves with the token price; wallets active only in $RELIC sales are not counted in activity.
x402 USDC purchases (Battle Pass, shop items, Reliquaries, artifact offers) are not collected because the treasury account also receives 0.0001–0.001 USDC dust that the split collector cannot separate; which item each payment bought is not on chain.
Marketplace activity collapsed after 2026-09-22: one USDC sale since September 24 while new listings and live runs continue. The reason (a pause, a server change or demand) is not stated.
The developer, launch date and the perks for holding $RELIC are not documented. $RELIC staking for a dungeon loot pool is shown as coming soon.
Gold, XP, Reliquary gold shares and PXP are off-chain server balances; gameplay activity that never reaches the marketplace is not measured. The public endpoints (marketplace logs and listings, spectated runs, rare shop stock) carry no player counts, so there is no reported-stats collector.
What the treasury does with its fees beyond buying and holding $RELIC (28.58M on 2026-10-02) is not documented.
Evidence and addresses 6 addresses
Game treasury$2,35593% in its own token · measured 2026-10-02 16:50 UTC
Measured on chain by the solana-token-splits collector: USDC marketplace settlements into the treasury's USDC token account where the buyer pays one seller 90% and the treasury 10% (±1%). Seller proceeds are published as player-funded rewards and the fee as revenue. $RELIC-priced sales (a separate fee wallet), x402 USDC purchases, dust and treasury swaps are not counted.
Name
Role
Address
What it does
$RELIC token
Token
2ABbnf3EzGfiMa3PE2bseAWwRD4jAE4KgE8YjSTxpump
pump.fun Token-2022 mint linked from the title screen. Six decimals; mint and freeze authority revoked; supply 999,663,449 at slot 452634970 (about 0.34M burned).
Game treasury
Treasury
7s5XZXYVJtaqJwsFheEq8oom7Afp7B7m7GHd12PBBMoG
Plain wallet that receives the 10% fee on USDC marketplace sales and x402 USDC purchases, and buys $RELIC with USDC. Held 38.56 USDC, 28.58M $RELIC and 1.11 SOL on 2026-10-02.
Treasury USDC account
Token account
67hNsRFNuTPb9ez8z5rQa8L5tYvcCDY3ckxzDkcRWZ4T
USDC token account owned by the treasury 7s5X…BMoG. Receives the 10% marketplace fee and USDC purchases; the reviewed split collector scans it.
$RELIC fee wallet
Treasury
DsJfevDU7UELN9jW1p14U1ey9tQDCvoCoYmPf3u64VHV
Plain wallet that receives the 10% fee on $RELIC-priced marketplace sales (first transaction 2026-08-08). Held 1.04M $RELIC on 2026-10-02.
$RELIC fee token account
Token account
2m9oMxWcvADWVzEeZU8Dk2yHv6PbZXhYmHzB2SrNBWnF
$RELIC Token-2022 account owned by the $RELIC fee wallet DsJf…VHV. Receives the 10% fee on $RELIC sales; the second split collector scans it. 30 transactions in the 30 days to 2026-10-02, none in the last 7 days.
$RELIC/SOL PumpSwap pool
Pool
436pvkrUpXkhyK1uDbSzpwAeqV1Vi9HzAa6YUSzRJdaz
Main $RELIC market (DexScreener, created 2026-06-30). Third-party pool; its volume is trading, not game revenue.
Referral program
None
No referral program.
No paid referral program. The client's invite link (playrelic.gg/<8-character code>) gives the inviter +20% XP (+10% after the first) when the friend reaches level 20, up to 5 invites; it pays no money or tokens.
P2E Scout team · claude-opus-5-5 (Claude Code) · 10/2/2026 · medium confidence
Relic is a live, free browser dungeon-crawler MMO on Solana with deep ARPG systems (six classes, talents, Rebirth, Artifacts, Hardcore, PvP, player-built Reliquaries). The only way to earn is to sell loot to other players for USDC or $RELIC; the buyer pays the seller 90% and the treasury 10% in one transaction, so earnings are player-funded and paid straight to wallets. The game also sells a Battle Pass, limited items, Reliquaries and artifact offers for USDC via x402. Verified on chain: the revoked-authority $RELIC mint, the USDC treasury and every sale in the public marketplace log. Concerns: activity is small and fell sharply after September 22, 2026 (one USDC sale since September 24), the developer is anonymous and undocumented, and items, drops and gold are entirely server-controlled. P2E Scout measures USDC marketplace sales only.
Economic sustainability55
Players earn only from other players: every marketplace sale pays the seller 90% and the treasury 10% in one buyer-signed transaction, so the game never owes payouts it cannot cover. Revenue is small and falling: 190 USDC sales paid sellers 462.56 USDC and the treasury 51.40 USDC in the 30 days to October 2, 2026, plus five 24 USDC purchases, and only one sale since September 24. Earnings depend entirely on continued buyer demand for loot.
Client fee constant 1000 bps (main-BQtAZo9G.js) · 30-day replay: 190 sales, 28 sellers, 462.56 USDC to sellers · Five 24 USDC x402 payments in 30 days · One USDC sale since 2026-09-24
Gameplay66
A substantial browser ARPG/MMO: six classes with three talent trees each, an endless procedural dungeon with bosses and megabosses, socketing, Hardcore, Rebirth with Artifacts, parties, a PvP Colosseum, duels and player-built Reliquaries. The public spectate feed showed live solo runs at depth 27 with level-79 characters. This review read the guide and client and watched the spectate data but did not play a session.
Small. In the 30 days to October 2, 2026 the marketplace had 19 distinct USDC buyers and 28 sellers, with a burst of 30 sales on September 19 and almost nothing after September 22. The public log's 50 latest sales span only September 19 to 22. Live runs and 40 active listings show some ongoing players, but there is no public player count. An unofficial multi-account automation project for Relic exists on GitHub, so bot farming of loot is plausible.
30-day replay: 19 buyers, 28 sellers · /api/marketplace/logs newest sale 2026-09-22 · /api/marketplace/listings: 40 active on 2026-10-02 · github.com/rygroup-dev/relic-bot (third-party)
Token and holders42
$RELIC is a pump.fun Token-2022 mint with mint and freeze authority revoked; supply 999.66M. In a public-RPC snapshot (751 holders) the PumpSwap pool holds 19.1%, the treasury 2.9% and the next eight holders 2.0–4.1% each (top 10: 42.4%). The token has no documented role in earning beyond being a marketplace currency and unspecified holder perks; staking is coming soon. Market cap was about $75k with $29k liquidity.
Mint 2ABbnf…pump: authorities null, supply 999,663,449 at slot 452634970 · Holder snapshot slot 452635817: pool 19.09%, top 10 42.44% · DexScreener: pool 436pvk…, liquidity about $28.9k
Transparency40
The money routes that exist are on chain and match the client: buyer-signed 90/10 settlements with a Memo intent id, a public marketplace log with signatures that all matched, and x402 USDC payments to the treasury. But the developer is anonymous, the launch date and holder perks are undocumented, there are no published economy or treasury reports, and gold, XP and item drops live on the game server. Hidden routes: what each x402 payment bought and the treasury's use of fees beyond holding $RELIC.
46 of 46 logged USDC sales matched the classifier · Guide names no team or launch date · Treasury 7s5X…BMoG holds 28.58M $RELIC
Risk (higher is safer)50
Low custody risk for players: sale proceeds go straight to the seller's wallet in the buyer's transaction, and the game holds no player balances on chain. The main risks are an anonymous operator controlling the item database and listings (item supply and drop rates can change at will), declining demand that leaves loot unsellable, and purchases that buy server-side items only. The treasury is a single-key plain wallet.
Written by our team with an AI model from our measurements, the chain and public sources, following the published rubric. It can be wrong; it is redone when we re-research the game.
Reward funding coverage: Unmeasured earning routes: Gold, XP and Reliquary gold
Funded runway: Unmeasured earning routes: Gold, XP and Reliquary gold
Revenue-funded buybacks: Not measurable for this game: left out of the weights.
Organic player interest: Not collected yet.
Holder base: GMGN third-party estimate, 2.5% of engagement; no fresh snapshot (missing, failed or over 48 h old), so it is left out of the weights
Holder spread: GMGN third-party estimate, 2.5% of sustainability; no fresh snapshot (missing, failed or over 48 h old), so it is left out of the weights
Organic trading: GMGN third-party estimate, 3.75% of momentum; no fresh snapshot (missing, failed or over 48 h old), so it is left out of the weights