A trade-to-boost survival game: swap Solana tokens in its terminal to power up a hero, score points in Mattle Run and claim seasonal MATTLE prize pools.
241 measured days since 2025-05-15. Full UTC days use their calendar date; the latest rolling 24h point is shown separately. Gaps mean unknown.
1007550250
Sep 3Sep 9Sep 15Sep 20Sep 26Oct 2
Active wallets ranges from 0 to 100.
Active wallets1424h
Rewards paid$30.324h · mixed funding
Operating revenue$16.4K30 days
Token trading volume$1K24h
Community activity
Waiting
No score weight
X · @mattlefun · Reported public activity · Daily snapshots
Waiting for the first daily collection.
Collection details and coverage
Following
—
Public post total
—
Latest observed original post
Unavailable
7-day follower change
Pending
30-day follower change
Pending
Mentions
Not collected · X search requires login
Public timelines are partial samples. Observed post counts are lower bounds; the total posting frequency is unknown, and mentions are not collected. A missing counter is unavailable. Medians use each metric's readable counters, so sample sizes can differ. Followers and views do not establish player counts.
About Mattle.fun
Mattle.fun (MattleFun) is a 'gamified trading platform' on Solana with a browser web app and a Solana Seeker app. Its game, Mattle Run, is a 10-minute survival match against waves of monsters; the score (Game Points) depends on survival time, kills and damage. Trading volume in the built-in swap terminal (Jupiter Ultra) boosts four hero traits: listed tokens such as POPCAT, KINS, PENGU and SKR each boost one trait and unlisted tokens boost Armor. Daily Energy limits play. Points from games and trading rank players on seasonal leaderboards (Season 18: September 21 to October 20, 2026) and set each player's share of phase prize pools: 6M, 4M and 4M MATTLE in Phases 1–3 since May 15, 2025, and 5M MATTLE in Phase 4 (July 11 to December 10, 2026). Rewards are claimed from a merkle distributor on chain. A MATTLE shop and a SOL shop sell keys, energy, boosts, rerolls and heroes through the game's own programs; every 30-day epoch the MATTLE shop revenue is split 30% to stakers, 50% to in-game rewards and 20% burned, which the September 26, 2026 epoch shows on chain exactly (2.06M MATTLE: 618,000 / 1,030,000 / 412,000). Staking locks MATTLE in the game's staking program for a share of that epoch revenue. Verified on chain: the MATTLE mint (mint and freeze authority revoked, 43.66M of 50M supply left after burns), the shop programs and shop wallet, the epoch split and burn, and merkle reward claims (304 in the 7 days to October 2, 2026). Not verified: how points convert into each claim, the trading side's fee income and the SOL shop's use of funds.
Key facts
LaunchedMay 15, 2025
Reward tokenMATTLE tokenDEJq…pJNmMATTLE token · TokenDEJqUhPTarcaNqhT7c6fktUszcJWN6skqyWSxXchpJNmOfficial client mint. Six decimals; mint and freeze authority revoked; supply 43,657,940 at 2026-10-02 (whitepaper total 50,000,000; the rest burned).
Getting startedFree.
Log in with a Solana wallet (or the Seeker app) and play with the daily Energy allowance; no token, NFT or payment is needed to play or to earn points. Swapping tokens in the terminal boosts hero traits, and the MATTLE and SOL shops sell extra energy, keys, boosts, rerolls and heroes. All of these are optional, but they raise scores and therefore prize shares.
To earnNothing beyond the entry cost
How you earnMATTLE prize pools per phase and season, shared by Game Points and trading points (Phase 4: 5M MATTLE from July 11 to December 10, 2026), plus quest and journey rewards.
Rewards appear in the in-app Treasury and are claimed on chain from the game's merkle distributor. Stakers also receive 30% of each 30-day epoch's MATTLE shop revenue. Prize pools come from the Game Rewards allocation (25% of supply) and the 50% in-game share of shop revenue, so they are a mix of reserve distribution and player spending.
WithdrawalsClaim from More → Treasury in the web app: the player signs a merkle-distributor claim and MATTLE arrives in the wallet.
Each distributor round has its own vault; unclaimed amounts and claim deadlines are not documented. Staked MATTLE uses the staking program's withdrawal (a delayed withdrawal instruction exists).
Facts checked 10/2/2026 · Source
https://app.mattle.fun/allocation
Token holders & trading
Waiting
GMGN estimate · small fixed weight
GMGN (third-party estimate) · Daily snapshot · Not measured by P2E Scout · Score weight: 2.5% of engagement, 2.5% of sustainability, 3.75% of momentum, at actual value
Waiting for the first daily GMGN snapshot.
How the money moves
Spending, earnings and token operations
Players pay MATTLE or SOL in the shops; each epoch the MATTLE revenue goes 30% to stakers, 50% to in-game rewards and 20% burned. Players earn MATTLE prize shares by points from games and trading, funded by the Game Rewards allocation and that 50% share, and claim them on chain. Trading fees and SOL shop revenue go to the team.
What players pay
MATTLE shop purchases
Transactions checkedPartly measured
A player buys keys, energy, boosts, rerolls or a hero in the MATTLE shop.
Funded by player spending
PlayerMixed settlement→Shop walletMATTLE
Held until the epoch distribution.
Sources and measurement
Each purchase is one player-signed PurchasePackage instruction moving MATTLE to the shop wallet's token account. 335 purchases by 50 wallets (344,915 MATTLE) in the 7 days to 2026-10-02; prices match shop prices less staker discounts. Items are delivered by the game server. · checked 2026-10-02
Partly measured. MATTLE shop payments into the shop wallet feed paying-wallet activity and the MATTLE part of shop revenue (additive with the SOL shop). Reward claims and the epoch redistribution are not counted here.
Aggregate measurements: Meaningful actions (24h), Active wallets (24h), Operating revenue (30d) · collected 10/2/2026, 5:25:23 PM UTC
SOL shop purchases
Transactions checkedPartly measured
A player buys energy or a points multiplier with SOL.
Funded by player spending
PlayerMixed settlement→Shop walletSOL
Sources and measurement
Player-signed SOL program calls paying the same shop wallet (about 565 shop-wallet transactions in 30 days outside the MATTLE account). Help text gives referrers 10% of SOL shop spending. What happens to SOL revenue is not stated. · checked 2026-10-02
Finalized 0.05 SOL PurchaseEnergyhttps://solscan.io/tx/2iMdNYJpmahuRjRxsFHKX5MF63erU5g9xrE5RNPAb3EQRwQS9usttbC6FA9cHcMBYpsUGmALeSJxyYm5YnjpM626
Partly measured. Player-signed PurchaseEnergy and PurchaseMultiply SOL payments into the shop wallet feed the SOL part of shop revenue. A referral commission paid inside the same call is not counted, and item delivery is server-side, so the route stays partial.
A player's Game Points and trading points earn a share of the phase prize pool and season leaderboard rewards; the player claims it from the in-app Treasury.
Mixed funding
Game Rewards allocationAddress unknown→Reward poolsMixed settlementMATTLE
Game Rewards allocation (whitepaper: released by game activity).
Claims are player-signed NewClaim instructions on the game's merkle distributor, paid from a per-round vault. Rounds seen: 2026-08-22, 08-27, 09-21 (season end) and 09-26 (epoch); 304 claims in the 7 days to 2026-10-02. The off-chain points-to-amount calculation is not public. Pools come from the 25% Game Rewards allocation and the 50% in-game share of shop revenue. · checked 2026-10-02
Partly measured. Claims from every round the reward funder creates feed aggregate rewards and claimants. Staking rounds use the same distributor and cannot be told apart, how points convert into amounts is off-chain, and rounds created by another wallet are not found.
A player stakes MATTLE in the staking program and receives a share of each epoch's MATTLE shop revenue.
Funded by player spending
Shop wallet→MATTLE stakerMATTLE
30% of epoch MATTLE shop revenue.
Sources and measurement
The staking page showed 13.59M MATTLE locked, a current epoch reward of 98,645 MATTLE and an estimated 47.61% APR on 2026-10-02. The 30% epoch share went to the reward funder, which funded a merkle round the same day. Holding is a separate earning route from gameplay. · checked 2026-10-02
Staking pagehttps://app.mattle.fun/staking
Epoch 30% to the reward funderhttps://solscan.io/tx/2aPxVtkn7m1K1cen2SJL9xadPJa62xJsJNkT44NPS38SPE5njLrvBjgc2amRvDWbSKxQKy6G3VgNTeHYxmsY4A84
Partly measured. Staking rewards reach stakers as claims from the same funder's merkle rounds; they are measured together with phase and season prizes, not separately.
Aggregate measurements: Rewards paid (7d), Days with payouts (14d), Reward reserve · collected 10/2/2026, 4:06:15 PM UTC
More economy details 2 routes
Epoch split of MATTLE shop revenue
Transactions checkedNot measured
At the end of each 30-day epoch the shop's MATTLE revenue is distributed.
Funded by player spending
Shop walletpaysMATTLE
Percentages of the epoch's MATTLE shop revenue
30%50%20%
30%
MATTLE stakerMATTLE
Through the reward funder and a merkle distributor round.
50%
Reward poolsMixed settlementMATTLE
In-game rewards wallet.
20%
Burned MATTLEMATTLERemoved from supply
Sources and measurement
Help text says the team takes no MATTLE shop revenue. The 2026-09-26 epoch matches exactly: the shop wallet sent 2.06M MATTLE to the distribution wallet, which sent 618,000 (30%) to the reward funder, 1,030,000 (50%) to the in-game rewards wallet and burned 412,000 (20%). · checked 2026-10-02
Not measured. Not collected; checked for one epoch only.
Trading in the swap terminal
Client checkedNot measured
A player swaps tokens in the built-in terminal to boost hero traits and earn trading points.
PlayerMixed settlementSOLSwap →Swap routesTokens
Sources and measurement
The client sends swaps to Jupiter Ultra with a referral account (1LKb…QjE) and referral fee, so the platform takes a fee on volume; the rate is a client constant not shown to users. · checked 2026-10-02
Trading terminalhttps://app.mattle.fun/trading
Not measured. Not collected: swap volume is trading, not gameplay or game revenue.
Still to establish
Merkle rounds are not labelled by purpose: phase prizes, season rewards and staking rewards are claimed from the same distributor program and are measured as one total. Rounds created by a wallet other than the reward funder 4zb7…KEpe would not be found. How points convert into claim amounts, claim deadlines and what happens to unclaimed balances are not public.
SOL shop payments are measured as revenue, but the 10% referral commission paid inside the same call is not counted, and what the game does with SOL revenue is not documented.
Trading-terminal fees go to a Jupiter referral account; their size and destination are not measured.
The epoch split (30% stakers, 50% in-game rewards, 20% burn) was checked for the 2026-09-26 epoch only and is not traced by a collector; the burn share is not counted as a buyback.
Three self-owned token accounts hold 12M, 5M and 4M MATTLE (48% of supply together) and are not labelled by the project; which allocation each holds (Game Rewards, Treasury, Team, Liquidity) is unknown.
The in-game rewards wallet provides Meteora DLMM liquidity with reward MATTLE; whether that sells reward tokens is not documented.
Gameplay itself (Game Points, Energy, items, keys) runs on the game server; points, leaderboards and player counts are self-reported, and the game has no public JSON stats endpoint (its stats pages are server-rendered HTML).
Evidence and addresses 12 addresses
Game treasury$7,08826% in its own token · measured 2026-10-02 16:50 UTC
Measured on chain by the solana-token-splits collector in purchase-only mode: MATTLE shop payments (the shop program's PurchasePackage) into the shop wallet's MATTLE account, counted as player actions and revenue. Reward claims, staking, the SOL shop, swaps in the trading terminal and epoch distributions are not counted.
Name
Role
Address
What it does
MATTLE token
Token
DEJqUhPTarcaNqhT7c6fktUszcJWN6skqyWSxXchpJNm
Official client mint. Six decimals; mint and freeze authority revoked; supply 43,657,940 at 2026-10-02 (whitepaper total 50,000,000; the rest burned).
MATTLE shop program
Program
2U7sndy5HxhGCmjtDWbLMD6nsU2NkBAZbjSpoj1qDpgv
PurchasePackage: a player pays MATTLE to the shop wallet's token account. Upgrade authority B1Yj…Xmo4 (single key).
SOL shop program
Program
AM4vE1bdd4tM8oTeheYv9J4Muk1HbqAGodZ2VDQPaQfW
PurchaseEnergy and PurchaseMultiply: a player pays SOL to the shop wallet. Upgrade authority B1Yj…Xmo4 (single key), same as the MATTLE shop.
Lighthouse guard program
Program
L2TExMFKdjpN9kozasaurPirfHy9P8sbXoAN1qA3S95
Third-party wallet-guard program (Lighthouse) that wallets add beside a purchase to assert balances; it moves no value. Allowed beside SOL shop payments. Immutable: no upgrade authority (checked 2026-10-02).
Shop wallet
Treasury
BC7q8fWivDjdqZfdQgNYdczSsNReaG8EQ5Up5UXU1jTc
Plain wallet that receives MATTLE and SOL shop payments and passes each epoch's MATTLE revenue to the distribution wallet. Held 43.79 SOL and 328,820 MATTLE on 2026-10-02.
Shop MATTLE account
Token account
EAsgAjNAp1gkJNmYgUkGMy9U69jQxGi51nQpfBWxw1k2
MATTLE token account owned by the shop wallet BC7q…1jTc. Receives every MATTLE shop payment; the reviewed split collector scans it.
Epoch distribution wallet
Treasury
5j4T8Yf4xVgNvF87WLEA1MQYVU1uhrzxx7ekwPgv5RHT
Plain wallet that received the 2.06M MATTLE epoch revenue on 2026-09-26 and sent 30% to the reward funder, 50% to the in-game rewards wallet and burned 20%.
Reward distributor funder
Rewards
4zb7jYTzpJPsxBouCDF8VU75pVUioB3vgvV3hDE4KEpe
Plain wallet that creates merkle distributor rounds and funds their vaults (618,000 MATTLE on 2026-09-26).
In-game rewards wallet
Rewards
Dkz3TNsHgA5eQZKvMppVnAHP72bcAVUkec7L8rXexT8s
Plain wallet that received the 50% in-game share of epoch revenue; funds reward rounds and runs Meteora DLMM liquidity positions. Held 25.02 SOL on 2026-10-02.
Reward distributor program
Program
EqaUmBqKuUsS8C1HwvckQymErozrmzzivxkP9CazU2mX
Merkle distributor (NewDistributor, NewClaim) named in the client. A new distributor and vault per reward round. Upgrade authority 21mC…E3dZ (single key).
Staking program
Program
CpX1do1a4fB36B5sETTUW1kMLYTBnuSUPNosQM8LVQRQ
staking_spl v2 (Stake, Withdraw, WithdrawDelay, Claim). Holds about 31% of supply. Upgrade authority J3Uv…QWSp (single key).
MATTLE/SOL Raydium pool
Pool
3MNikr7ZHMRp6yQYmZ32NnAUeVrQCHTKD3JFikuYcueS
Main MATTLE market (DexScreener, created 2025-11-05, about $31k liquidity on 2026-10-02). Third-party pool; volume is trading, not game revenue.
Referral program
Available
What referrers earn
10% referral commission on referred players' SOL shop spending, per the in-app SOL Shop help. The MATTLE shop pays no referral commission (the team takes no MATTLE shop revenue). Referral quests also exist.
1
Get your link
Log in, open the referral panel and copy your code or link; a new player enters the code or arrives through the link.
2
Share it
https://app.mattle.fun/?ref=CODE
3
Get paid
Not documented; no commission leg appears in sampled SOL shop transactions, so it is credited off-chain or paid later.
P2E Scout team · claude-opus-5-5 (Claude Code) · 10/2/2026 · medium confidence
Mattle.fun is a live Solana 'trade-to-boost' platform since May 2025: players swap tokens in a built-in Jupiter terminal to boost a hero, play short Mattle Run survival matches for Game Points, and share phase MATTLE prize pools (5M in Phase 4) and season rewards claimed through the game's merkle distributor. MATTLE and SOL shops sell energy, keys, boosts and heroes; each 30-day epoch the MATTLE shop revenue goes 30% to stakers, 50% to in-game rewards and 20% burned, which the September 26, 2026 epoch matches exactly. Verified on chain: the revoked-authority MATTLE mint, shop payments (50 wallets in 7 days), the epoch split and burn, and reward claims. Concerns: most prize funding is still reserve emission, scores depend on trading volume and paid boosts, 48% of supply sits in three unlabelled accounts, programs are upgradeable by single keys, and points-to-reward accounting is off-chain. P2E Scout measures MATTLE shop purchases only.
Economic sustainability45
Rewards come from two sources: fixed MATTLE prize pools drawn from the 25% Game Rewards allocation (reserve distribution, 19M MATTLE across four phases) and 50% of MATTLE shop revenue, which the September 26, 2026 epoch showed going 30/50/20 to stakers, in-game rewards and burn exactly as documented. Shop demand is real (335 purchases by 50 wallets in 7 days, 344,915 MATTLE) but small in dollars (about $1.9k a week), so most of the prize pool is still emission from the reserve. Trading fees and SOL shop revenue go to the team.
Mattle Run is a short (up to 10 minutes) survival game with characters, abilities, items, three modes and a wiki, gated by daily Energy. Its distinctive mechanic ties hero stats to memecoin trading volume, so gameplay is partly a wrapper around a trading terminal and paid boosts. Seasons have run since May 2025 (Season 18 now). This review read the whitepaper, wiki and client but did not play a match.
Whitepaper v2.0 §3 (Mattle Run, Game Point formula) · wiki.mattle.fun characters, abilities, items · app.mattle.fun/ranking Season 18 (21 Sep – 20 Oct)
Real users45
There is steady on-chain activity: 50 distinct wallets bought from the MATTLE shop in 7 days, about 565 SOL shop transactions in 30 days, 304 reward claims in 7 days and 4,875 MATTLE holders. The season leaderboard lists real-looking names with large point totals. Points are boosted by trading volume and paid items, which rewards capital more than skill and invites wash trading for boosts; points and player counts are self-reported.
Shop MATTLE account: 2,038 successful transactions in 30 days · Distributor EqaUm…: 304 claims in 7 days · Holder snapshot slot 452635821: 4,875 holders
Token and holders38
MATTLE has mint and freeze authority revoked and a 50M whitepaper supply, now 43.66M after burns, with 20% of shop revenue burned each epoch. Concentration is high: in a public-RPC snapshot the staking program holds 31.1% and three unlabelled self-owned token accounts hold 27.5%, 11.5% and 9.2% (likely project allocations), so the top 10 hold 92.5%. About 19M of the 25% Game Rewards allocation is promised to players across phases. Liquidity is thin (about $31k in the Raydium pool, $278k market cap).
Shop purchases, the epoch split, burns, staking and reward claims are all on chain through the game's own programs, and the documented 30/50/20 split matched the chain exactly. But how points become claim amounts is off-chain, each reward round uses a new distributor so totals are hard to audit, the large allocation wallets are unlabelled, the team is anonymous, and the SOL shop and trading-fee income have no published use. Hidden routes: point calculation, SOL revenue and trading fees.
Shop help text: team takes no MATTLE shop revenue; 30/50/20 · Distributor rounds 2026-08-22, 08-27, 09-21, 09-26 · Jupiter referral account 1LKb4CA2jTm6aFAFCAsZGvnwR7HLpD69Rm5zmFdqQje in client
Risk (higher is safer)40
Player funds are not custodied: shop payments and claims settle wallet to program. But all four programs (shop, SOL shop, distributor, staking) are upgradeable by single keys, the staking program holds 13.6M staked MATTLE, 48% of supply sits in unlabelled operator-controlled accounts, and the in-game rewards wallet runs DLMM liquidity with reward tokens. Earnings depend on a thin memecoin price and on server-side point accounting.
Written by our team with an AI model from our measurements, the chain and public sources, following the published rubric. It can be wrong; it is redone when we re-research the game.
Reward funding coverage: Unmeasured earning routes: Phase and season MATTLE rewards
Funded runway: Unmeasured earning routes: Phase and season MATTLE rewards
Revenue-funded buybacks: Not measurable for this game: left out of the weights.
Organic player interest: Not collected yet.
Holder base: GMGN third-party estimate, 2.5% of engagement; no fresh snapshot (missing, failed or over 48 h old), so it is left out of the weights
Holder spread: GMGN third-party estimate, 2.5% of sustainability; no fresh snapshot (missing, failed or over 48 h old), so it is left out of the weights
Organic trading: GMGN third-party estimate, 3.75% of momentum; no fresh snapshot (missing, failed or over 48 h old), so it is left out of the weights