303 measured days since 2025-12-03. Full UTC days use their calendar date; the latest rolling 24h point is shown separately. Gaps mean unknown.
200150100500
Sep 2Sep 8Sep 14Sep 19Sep 25Oct 1
Active wallets ranges from 0 to 200.
Active wallets6724h
Rewards paid$16.924h · paid by other players
Operating revenue$74.530 days
Token trading volumeUnknown24h
Community activity
Current
No score weight
X · @pumpvilleworld · Reported public activity · Daily snapshots
Followers
4,005
Reported by X
Follower change
-2
1 day · Sep 30, 2026 → Oct 1, 2026
Posts observed · 7d
3
Original posts · partial coverage
Posts observed · 30d
4
Original posts · partial coverage
Post engagement
Median of readable counters from 4 observed original posts in the last 30 days. Latest observations; post ages vary.
Likes
42
Replies
6
Reposts
13
Views
≈1,100
Collection details and coverage
Following
58
Public post total
406
Latest observed original post
7-day follower change
Pending
30-day follower change
Pending
Mentions
Not collected · X search requires login
Public timelines are partial samples. Observed post counts are lower bounds; the total posting frequency is unknown, and mentions are not collected. A missing counter is unavailable. Medians use each metric's readable counters, so sample sizes can differ. Followers and views do not establish player counts.
About Pumpville World
Pumpville World is a browser social and adventure game built around a town, fishing, crafting, collectible inventory items, pets and daily quests. A Solana wallet signs in. Free gameplay earns off-chain Coins, which cannot be converted or withdrawn. Eligible players can sell inventory items to other players for the PUMPVILLE token. Finalized purchases show separate seller, treasury and burn legs; the items themselves remain in the game’s server inventory. Token-shop purchases have a different burn split from marketplace sales. Premium loot-box keys use SOL. The current docs describe events and tournaments but also future staking and leaderboard features; those future systems are not counted as live earning routes.
Key facts
Launched
Not established
The exact game launch date was not established. The operator’s public marketplace history starts on March 19, 2026, which shows trading by then, but it is not a stated launch date; token creation is not used either.
Reward tokenPUMPVILLE token72Fk…pumpPUMPVILLE token · Token72FkeF1cpBMtbordhTVNVbBGdaN5DfHcchstHwPWpumpOfficial client/shop mint. Six decimals; finalized mint and freeze authority are both revoked.
Getting startedFree to begin with a Solana wallet.
On mobile, official instructions use a wallet’s in-app browser; ordinary Chrome or Safari is not the supported route. Marketplace selling additionally needs an account aged ten days, 10,000 XP and 100,000 PUMPVILLE held per listing slot, up to ten slots. Optional token items and SOL Premium Keys cost extra.
To earn
Hold 100,000 PUMPVILLE · Hold per marketplace listing slot Up to ten slots; selling also needs a ten-day-old account and 10,000 XP.
How you earnFree activities reward Coins, an off-chain balance with no cash-out.
Selling eligible inventory items earns PUMPVILLE directly from another buyer; sellers receive 90% of gross, with 5% to treasury and 5% burned. Events and tournaments are documented token routes, but current prize payouts are not attributed. Fight Pit has no entry fee or reward.
WithdrawalsMarketplace seller proceeds arrive in the seller’s Solana token account in the buyer-signed transaction.
Coins cannot be converted to tokens or withdrawn. Event claims and future staking are not verified withdrawal routes.
GMGN (third-party estimate) · Daily snapshot · Not measured by P2E Scout · Score weight: 2.5% of engagement, 2.5% of sustainability, 3.75% of momentum, at actual value
Holders
1,908
Wallets holding the token
Top-10 share
44%
3.2% game wallets · 19% exchanges · 22% other holders
Dev / creator share
2.6% / 1.8%
Creator still holds
Bundler volume
3.5%
Of top-trader volume
Insider volume
0%
Rat / insider traders
Fresh wallets
0.1%
Share of holders
Snipers · smart · KOL
15 · 78 · 12
Tagged wallet counts
Creator launches
1
Tokens created by this creator
More GMGN detail and limits
Bundler wallets
1,000+
Fresh wallets
1,000+
Whale wallets
0
Entrapment trader volume
42%
Mint authority renounced
Yes
Freeze authority renounced
Yes
Top-10 in listed game accounts
3.2%
GMGN top-10 rate
27%
GMGN’s own labels and models: bundler, insider (rat), sniper, smart-money and KOL tags are its classifications, not verified identities. Top holders can include game treasuries, pools and locks. Shares are fractions of supply or of top-trader volume as GMGN reports them. A missing value is unknown, never zero.
Score use, as supplementary third-party estimates at their actual value: holder count is 2.5% of engagement (Holder base), the top-10 share held by other holders is 2.5% of sustainability (Holder spread), and top-trader volume not tagged bundler, insider or entrapment is 3.75% of momentum (Organic trading). Good values raise a score and poor values lower it. A snapshot that is missing, failed or over 48 hours old changes nothing, and GMGN never affects coverage. The top-10 split comes from the sampled holder list, which can differ from GMGN’s own top-10 rate.
How the money moves
Spending, earnings and token operations
Buyers fund marketplace sellers: 90% to sellers, 5% to treasury and 5% burned. Token-shop purchases split 50/50 between treasury and burn. Free Coins cannot cash out. SOL keys and any event prizes use separate, untraced routes; published treasury uses do not prove reward funding.
What players pay
Token shop: half burned, half to treasury
Transactions checkedPartly measured
Buy a premium item or token-priced consumable.
Funded by player spending
PlayerMixed settlementpaysPUMPVILLE
Percentages The full PUMPVILLE token-shop payment, before burning.
50%50%
50%
Game treasuryPUMPVILLE
Actual tokens paid to the shared game treasury.
50%
Token supply burnedPUMPVILLERemoved from supply
A token burn removes this half from the Solana mint supply.
Sources and measurement
Docs give the 50/50 split; finalized shop payments matched it (signed payer, reviewed mint, equal burn and treasury legs). Only the payment is on chain: item delivery happens on the server. · checked 2026-09-30
Official token purchase splithttps://pumpville.gitbook.io/docs/tokenomics/burn-and-reward-system
Partly measured. Reviewed 50/50 token payment and burn. Revenue, burns and activity aggregate with marketplace matches. The payment shape cannot prove item delivery; SOL keys and raids are excluded.
Aggregate measurements: Operating revenue (30d), Tracked burns (30d), Active wallets (24h), Meaningful actions (24h) · collected 10/1/2026, 8:04:39 PM UTC
Spending free Coins
DocumentedNot measured
Buy basic keys, rods, bait, pets, consumables or a name change.
PlayerMixed settlement→Server inventory and CoinsOff-chainCoins
Coins are a separate server balance. They cannot convert to PUMPVILLE or cash out.
Sources and measurement
Official docs re-fetched October 1, 2026, unchanged since September 30. Coins are server balances; there is no chain settlement to sample. · checked 2026-10-01
Coins and token currencieshttps://pumpville.gitbook.io/docs/getting-started/currencies
Not measured. Off-chain spending is not measured and is not token revenue.
Premium loot-box keys
DocumentedNot measured
Buy a Premium Key to open a three-item box.
PlayerMixed settlement→Server inventory and CoinsOff-chainSOL
Premium Keys use SOL; Basic Keys use Coins. Premium boxes may contain higher-rarity items.
Sources and measurement
Official docs re-fetched October 1, 2026, unchanged since September 30. The loot-box guide prices Premium Keys in SOL; no finalized key purchase or recipient has been sampled. · checked 2026-10-01
Loot boxes and keyshttps://pumpville.gitbook.io/docs/gameplay-guides/loot-boxes
Not measured. The SOL recipient, fee split and receipt are not traced. The token-shop 50/50 split is not applied here.
How players get paid
Marketplace: seller keeps 90%
Transactions checkedPartly measured
Another player buys an inventory item, including a bulk purchase.
Paid by other players
Item buyerpaysPUMPVILLE
Percentages The buyer’s gross PUMPVILLE payment across all items in the transaction.
90%
90%
Eligible item sellerMixed settlementPUMPVILLE
Multiple sellers divide this 90% according to their item prices.
5%
Game treasuryPUMPVILLE
Treasury receives 5% of the gross price, not the entire 10% fee.
5%
Token supply burnedPUMPVILLERemoved from supply
The other 5% of gross is burned in the buyer’s signed transaction.
Sources and measurement
Docs and the live client give the 90/5/5 route; finalized single and bulk sales matched it, with seller legs paid by the buyer. Server-side item delivery and non-token currencies are not verified. · checked 2026-09-30
Partly measured. Reviewed 90/5/5 payment legs, including bulk purchases. Revenue, burns and wallet activity aggregate with token-shop matches; server item delivery and other currencies remain unverified.
Aggregate measurements: Rewards paid (24h), Rewards paid (30d), Rewards funded by other players (30d), Operating revenue (30d), Tracked burns (30d), Active wallets (24h), Meaningful actions (24h) · collected 10/1/2026, 8:04:39 PM UTC
Gameplay earns Coins
DocumentedNot measured
Fish, collect treasure, finish daily quests or log in.
Server inventory and CoinsOff-chain→PlayerMixed settlementCoins
These gameplay rewards cannot be withdrawn. Selling eligible inventory items is a separate token route.
Sources and measurement
Official docs re-fetched October 1, 2026, unchanged since September 30. The currency and treasure guides describe Coin rewards; Coins cannot be converted or withdrawn, so no chain record exists. · checked 2026-10-01
Current currency ruleshttps://pumpville.gitbook.io/docs/getting-started/currencies
Docs name events and tournaments; payout funding, eligibility and claim accounts need confirmation.
Sources and measurement
Token overview and burn/reward docs describe treasury-funded events and tournaments in general terms. No prize payout, payer or recipient has been traced. The October 1 client also contains a PvP arena with monetary jackpot claims that the roadmap still lists as in development. · checked 2026-10-01
Reward uses and future stakinghttps://pumpville.gitbook.io/docs/tokenomics/burn-and-reward-system
Not measured. No event-payout collector is approved. Fight Pit is free practice without rewards; future leaderboards and Phase 2 staking are not treated as live income.
More economy details 2 routes
Holding tokens unlocks listings
DocumentedNot measured
An account is at least ten days old and has at least 10,000 XP.
Hold 100,000 PUMPVILLE per listing slot, up to ten slots. This is a balance requirement, not a token payment.
Sources and measurement
Official docs re-fetched October 1, 2026, unchanged since September 30. The marketplace guide states the account-age, XP and per-slot holding rules; the server enforces them and they are not checked on chain. · checked 2026-10-01
The client sends entry payments to a separate raid wallet with no purchase burn.
Sources and measurement
The October 1, 2026 client and public token-config endpoint still name a separate raid-entry wallet (GVqyCQ8R…). No finalized raid payment or reward has been sampled. · checked 2026-10-01
Official client configurationhttps://play.pumpville.world
Public token-shop configurationhttps://pumpville.up.railway.app/shop/token-config
Not measured. Live raid eligibility and rewards are not confirmed. This destination is excluded from the shop/marketplace collector.
Still to establish
Exact game launch date, independent player-session verification and holder concentration remain unconfirmed.
Public payment shapes do not prove server inventory delivery; collectible items are not assumed to be on-chain NFTs.
SOL Premium Key purchases, raid entry and event-prize settlements need their own finalized examples and recipients.
Coin-shop spending and gameplay Coin rewards are off-chain server balances with no chain record; both are unmeasured, not zero. Token-overview prose mentions treasure token rewards, but the current guides say Coins, so treasure is not counted as token income.
Seller eligibility (ten-day account, 10,000 XP, 100,000 PUMPVILLE held per listing slot) is enforced by the server; holdings and slot use are not measured.
Fight Pit is free and unrewarded. The October 1 client includes a PvP arena with monetary jackpot claims while the roadmap lists PvP arena as in development; no arena payout is traced or counted. Leaderboards and Phase 2 staking are not live income.
Treasury funding for prizes and onward distributions is not reconciled. Supply decline alone does not establish gameplay burns.
Evidence and addresses 4 addresses
Game treasury$6,78747% in its own token · measured 2026-10-01 20:05 UTC
Reviewed marketplace settlements and token-shop purchase splits, plus the published treasury’s SOL, stablecoin and own-token balances. Wallet counts cover matched payments, not every player. Item delivery, free Coins, SOL keys, raid entry and event payouts remain outside collection.
Name
Role
Address
What it does
PUMPVILLE token
Token
72FkeF1cpBMtbordhTVNVbBGdaN5DfHcchstHwPWpump
Official client/shop mint. Six decimals; finalized mint and freeze authority are both revoked.
Game treasury
Treasury
4c6DR1X4Jkz7kPZNDmuYtpvsXZAdA3vwZh5VjubN6YYv
Public shop configuration names this shared treasury. Receives shop payments and marketplace fees; its balance is not proven event-prize backing.
Treasury token account
Other
AFUhBh3ccvcxX2UqFgYoRjzraysKvMScGmNRppXxeBzc
Resolved PUMPVILLE token account owned by the published treasury. Narrow account scanned by the reviewed split collector.
Raid entry wallet
Other
GVqyCQ8RnRr3ajN7frNeZcd1tLRbnQ45f3FaLfaZpJ2a
The current client/config declares a separate no-burn raid entry destination. Excluded from shop and marketplace collection.
Referral program
None
No referral program.
No live referral program. The official Phase 2 roadmap lists a “referral program with milestone rewards” as planned, and the October 1, 2026 play client has no referral code, link or route. Recheck when Phase 2 ships.
Pumpville has an operating browser client and finalized buyer-funded marketplace payments. Reviewed sales pay 90% to sellers, 5% to treasury and burn 5%; token-shop purchases split 50/50. Collection covers these payment shapes and published treasury balances. It cannot prove inventory delivery, measure free Coins as income, or reconcile event rewards. The token has revoked mint/freeze authority, but holder concentration and reward reserve backing remain unknown. This is a provisional assessment based on current official sources, public client code and chain samples; no wallet-connected play session or independent player verdict was obtained.
Economic sustainability48
Reviewed marketplace sellers are funded by buyers, rather than token issuance. The sampled 90/5/5 settlement and 50/50 shop purchase have real treasury and burn legs. Treasury uses for prizes are declared but onward reward funding and reserve runway are not reconciled. Free Coins are not cash income.
The official browser client and current guides implement a social world, fishing, inventory, crafting, pets and daily quests. Finalized market purchases corroborate an operating paid feature. This review did not connect a wallet or play a session. Fight Pit is unrewarded; future PvP, staking and leaderboard plans do not raise the live-game score.
Matched payments identify real signing wallets and item sellers, including bulk transactions. They cannot identify unique people, bots, off-chain play sessions or retained users. No independent player verdicts or whole-game user count were obtained. The registered activity definition is limited to reviewed payment shapes.
Finalized mint data shows six decimals and revoked mint/freeze authority, with about 982.16 million PUMPVILLE remaining at the sample. Matched purchase burns are measurable. Holder concentration could not be checked: the free public largest-account method returned 429. Team, locked and pool ownership remain unresolved; fixed issuance does not establish value or reward solvency.
Mint: 72FkeF1cpBMtbordhTVNVbBGdaN5DfHcchstHwPWpump · catalog/research/pumpville.json: finalized mint and unavailable concentration check · https://pumpville.gitbook.io/docs/tokenomics/token-overview
Transparency55
Public shop configuration names the mint, treasury, raid destination and shop burn share. Actual sales distinguish the 90/5/5 market split from the shop’s 50/50 rule. Server item delivery, SOL purchases and event payouts remain untraced. Current treasure guides say Coins while broad token prose mentions token treasure rewards; that contradiction is preserved.
The operator controls accounts, inventory and off-chain Coins; an on-chain payment does not prove delivery. Holding gates limit marketplace access and token prices vary. Revoked mint and freeze authority reduce direct token-control risk, while untraced event funding, server dependence and unknown holder ownership keep confidence low.
Written by our team with an AI model from our measurements, the chain and public sources, following the published rubric. It can be wrong; it is redone when we re-research the game.