4 measured days since 2026-09-29. Full UTC days use their calendar date; the latest rolling 24h point is shown separately. Gaps mean unknown.
Distinct wallets that sent $SIEGE to, or received it from, the Hood Siege treasury wallet (deposits, wallet purchases, withdrawals). Players who only play free or pay in ETH are not counted. DEX routers, the pool manager, aggregators, the launch curve and the treasury's token locks are excluded.
Measured on Robinhood Chain from finalized ERC-20 transfer logs into and out of the listing’s declared game wallets. Native ETH payments leave no logs and are not counted.
250187.512562.50
Sep 29Sep 30Oct 1Oct 2
Treasury $SIEGE wallets ranges from 0 to 250.
Treasury $SIEGE wallets14324h
Rewards paidUnknown24h
Operating revenueUnknown30 days
Token trading volume$8.5K24h
Community activity
Waiting
No score weight
X · @hoodsiege · Reported public activity · Daily snapshots
Waiting for the first daily collection.
Collection details and coverage
Following
—
Public post total
—
Latest observed original post
Unavailable
7-day follower change
Pending
30-day follower change
Pending
Mentions
Not collected · X search requires login
Public timelines are partial samples. Observed post counts are lower bounds; the total posting frequency is unknown, and mentions are not collected. A missing counter is unavailable. Medians use each metric's readable counters, so sample sizes can differ. Followers and views do not establish player counts.
About Hood Siege
Hood Siege is a browser idle auto-battler on Robinhood Chain (chain id 4663), launched on September 29, 2026. A Warrior, Rogue or Mage fights endless dungeon waves online or AFK; gear is looted, upgraded, merged and salvaged, with pets, runes, a World Boss, a Battle Pass, a player marketplace and weekly races. Every cleared wave scores points in a shared reward pool that pays $SIEGE three times a day. Free heroes earn bound vSIEGE that can only be spent in the shop; minting a hero licence (an ERC-721, paid in ETH) makes new earnings real $SIEGE, and withdrawing to a wallet also needs the Starter or Expert Pack, a peak of wave 150 and a 10% fee. The economy is custodial: the game balance lives off-chain, deposits and wallet purchases go to one treasury wallet, and withdrawals are sent from it.
Key facts
LaunchedSep 29, 2026
Reward token$SIEGE token0xA905…791C$SIEGE token · Token0xA905d663A8cEb43Bf9FB1b866bbA7604a0b4791CHood Siege ($SIEGE) ERC-20, 18 decimals, created on the Pons launchpad on 2026-09-29. 1B minted once; no mint function and no owner (owner() reverts); burnable. Not upgradeable (no proxy).
Getting startedFree to start in the browser after signing in with an EVM wallet on Robinhood Chain.
A free hero plays the dungeon (with a daily cap) and earns only vSIEGE, which is spendable in the shop but never withdrawable or tradeable. Minting a hero licence (paid in ETH, per hero) makes new earnings real $SIEGE; the Starter Pack (ETH, once per account, after a mint) or the Expert Pack opens the marketplace and withdrawals. Genesis NFT holders get their first hero minted free.
To earn
Buy ETH (price varies) · Mint a hero licence to earn real $SIEGE Hood Siege Heroes ERC-721, minted from the hero contract with ETH at its on-chain mintPrice; a Genesis card mints the first hero free. Without it earnings are bound vSIEGE.
Buy ETH (price varies) · Buy the Starter or Expert Pack to withdraw Once per account, paid in ETH to the treasury. Withdrawals also need a peak of wave 150 and 10+ transactions on the wallet.
How you earn$SIEGE from one reward pool, which is the treasury wallet's $SIEGE balance: each 8-hour epoch (00:00, 08:00, 16:00 UTC) pays a team-set daily budget split by wave points ((wave / 50)^1.25 per cleared wave, with weapon, holder-tier and pet multipliers; offline at 85%).
The pool also pays World Boss, Battle Pass, weekly Power race (500,000 $SIEGE to the top 10), referral, Tweet & Earn, Creator Program and mission rewards. Nothing is minted by playing; the pool is refilled by in-game spending (100% of upgrades, scrap, licences, potions and scrolls; 50% of boxes and pet eggs; half of marketplace and listing fees) and the 10% withdrawal fee, on top of the launch seed. Free heroes are paid in vSIEGE, which never touches the pool. Payouts credit the off-chain game balance and are not measured on chain.
WithdrawalsWithdrawals move $SIEGE from the game balance to the wallet, sent on chain from the treasury wallet.
They need the Starter or Expert Pack, a peak of wave 150 and at least 10 transactions on the wallet. The limit is 10,000 $SIEGE per rolling 24 hours in one withdrawal (15,000 with Battle Pass Premium); a Special Potion removes the limit for 30 days (any amount, one hour apart). The treasury keeps 10% of each withdrawal. Some withdrawals are checked by hand and wait as awaiting approval; a rejected or failed one is refunded to the game balance. Deposits from the wallet to the game balance are credited once per transaction hash.
Facts checked 10/2/2026 · Source
https://hoodsiege.com/docs/economy/reward-pool
How the money moves
Spending, earnings and token operations
Players pay ETH to the treasury for hero mints and packs, and spend $SIEGE from a custodial game balance on boxes, upgrades and fees, half of box spending set aside to burn. One treasury wallet is the reward pool: every 8 hours it credits $SIEGE to minted heroes by wave points, and players withdraw from it with a 10% fee. Rewards come from player spending and the treasury's launch holdings, at a budget the team sets.
What players pay
Hero licence mint
Client checkedNot measured
A player mints a hero licence to earn real $SIEGE instead of vSIEGE.
Player wallet→Hero licence contractETH
Per hero; the NFT licence can be sold on OpenSea, which moves the licence to the buyer.
Sources and measurement
The client calls mint() on the hero contract with value = mintPrice() (0.00074312 ETH on 2026-10-02); 701 ERC-721 transfers since launch. The contract held no ETH, and internal ETH moves cannot be traced on the public RPC. · checked 2026-10-02
Client mintHero call and access-tier docshttps://hoodsiege.com/docs/access-tiers
Not measured. Native ETH payment: no ERC-20 log and no traces on the public RPC, so it is not measured.
Wallet purchases
Client checkedPartly measured
A player pays from the wallet for a pack, Battle Pass, Royal Box, boost, pet egg, licence, scrap or a Genesis merge.
Starter and Expert Packs, Battle Pass Premium and ETH shop prices
Player wallet→Treasury / reward poolMixed settlementETH
Sources and measurement
The client sends ETH (value transfer) or a $SIEGE transfer straight to the treasury and the server credits the item. Merge fees reach the treasury by transferFrom in the merge transaction (sampled). · checked 2026-10-02
Partly measured. Only the $SIEGE case: wallet purchases and Genesis merge fees are counted with deposits as treasury inflow actions. ETH purchases emit no logs and are not measured.
Aggregate measurements: Active wallets (24h), Meaningful actions (24h), Active wallets (30d) · collected 10/2/2026, 2:33:02 PM UTC
Spending from the game balance
DocumentedNot measured
A player buys with $SIEGE from the game balance.
Funded by player spending
Shop boxes and pet eggs paid with real $SIEGE
Player game balanceOff-chainpaysSIEGE
Percentages of the $SIEGE price paid from the game balance
50%50%
50%
Treasury / reward poolMixed settlementSIEGE
50%
Burned tokensSIEGERemoved from supply
Set aside, burned on chain in batches by the team.
Sources and measurement
Documented shares only; spending moves the off-chain ledger. The burned share is set aside and burned on chain by the team later: one 8,563,565.37 burn (plus a 1-token test) from the treasury on 2026-10-01. · checked 2026-10-02
Reward Pool: what feeds the poolhttps://hoodsiege.com/docs/economy/reward-pool
5% of each invitee's real-$SIEGE payout, on top of it.
Sources and measurement
Documented: the team sets each day's budget up to three days ahead (else a small automatic share); under 6M points an epoch pays a pro-rata share and carries the rest. Paid to the off-chain balance; the pool status endpoint needs a login. · checked 2026-10-02
Reward Pool docshttps://hoodsiege.com/docs/economy/reward-pool
Not measured. Credited to the off-chain balance; only later withdrawals reach the chain.
Prizes and other pool rewards
DocumentedNot measured
World Boss, Battle Pass tiers, the weekly Power race, the referral race, Tweet & Earn, Creator Program, missions, giveaways and pet salvage.
Mixed funding
Treasury / reward poolMixed settlement→Player game balanceOff-chainSIEGE
Sources and measurement
Documented as debits from the same pool. The weekly Power race pays 500,000 $SIEGE to the top 10; free heroes are paid in vSIEGE except for the referral race and referral bonus. · checked 2026-10-02
Not measured. Off-chain ledger settlement; not measured.
Withdrawal to the wallet
Transactions checkedPartly measured
A player with a pack and a peak of wave 150 withdraws $SIEGE from the game balance.
Mixed funding
Player game balanceOff-chainpaysSIEGE
Percentages of the $SIEGE amount withdrawn from the game balance
90%
90%
Player walletSIEGE
Sent on chain from the treasury wallet; some are approved by hand first.
10%
Treasury / reward poolMixed settlementSIEGE
Fee kept in the treasury, back to the pool.
Sources and measurement
95 treasury-signed $SIEGE transfers to player wallets since launch, sent in batches; 33 are exactly 9,000 (the 10,000 daily cap less 10%). 93 of the 95 recipients had paid the treasury before. · checked 2026-10-02
Partly measured. Treasury $SIEGE outflows to player wallets count as actions and active wallets. Amounts mix earnings and returned deposits and are not published as rewards; the retained 10% fee is off-chain.
Aggregate measurements: Active wallets (24h), Meaningful actions (24h), Active wallets (30d) · collected 10/2/2026, 2:33:02 PM UTC
More economy details 4 routes
Deposit to the game balance
Transactions checkedPartly measured
A player sends $SIEGE from the wallet to the treasury to top up the game balance.
Player wallet→Treasury / reward poolMixed settlementSIEGE
Credited to the off-chain game balance; spends like any other balance and counts toward the holder bonus.
Sources and measurement
Plain ERC-20 transfers to the treasury, credited once per hash. 1,508 player transfers into the treasury from 371 wallets since launch (with wallet purchases; the shapes are identical). · checked 2026-10-02
Partly measured. Treasury $SIEGE inflows from player wallets count as actions and active wallets. Deposits and direct $SIEGE wallet purchases share the shape and are counted together; no amount is published.
Aggregate measurements: Active wallets (24h), Meaningful actions (24h), Active wallets (30d) · collected 10/2/2026, 2:33:02 PM UTC
This launch holding is the pool's documented launch seed.
Sources and measurement
In the token's creation transaction the treasury called the Pons router's launchAndBuy with 2.6005 ETH and received 600,190,385.53 $SIEGE (60% of supply). On 2026-10-01 it bought 5,062,858.30 more for 0.26 ETH through the 0x AllowanceHolder. · checked 2026-10-02
Five lock(owner, token, false, amount, unlockDate, description) calls: 100k plus 4 × 100M, unlocking weekly Oct 6–27, 2026; each lock's owner is the treasury, so the tokens return to it. · checked 2026-10-02
Two treasury transfers to 0x0 on 2026-10-01: 1 and 8,563,565.37 $SIEGE, matching the game API's burned total. The schedule and how the amount was computed are not published. · checked 2026-10-02
Not measured. Burns from the treasury are not player actions and are excluded; not collected as a metric.
Still to establish
ETH payments (hero mints, Starter/Expert Packs, Battle Pass Premium, ETH shop prices) are native transfers with no logs, and the public RPC has no traces, so they are not measured; the hero contract held no ETH and where mint ETH goes is not traceable.
Deposits and $SIEGE wallet purchases reach the treasury with the same transfer shape, and withdrawals mix earnings with returned deposits, so neither revenue nor reward amounts are published; only wallets and actions are counted.
Epoch budgets, payouts, prizes, referral bonuses, marketplace sales and in-game spending settle in the private ledger. The pool status and plan endpoints need a login, so the daily budget and the pool's liabilities to player balances are unknown.
The treasury holds about 269M liquid plus 400.1M locked $SIEGE that returns to it weekly from Oct 6 to 27, 2026: about two thirds of the supply in one plain wallet that also custodies player deposits and is the reward pool.
The burned share of spending is set aside off-chain and burned in batches; one burn (8.56M on Oct 1) is verified, but the schedule and calculation are not published.
Some withdrawals are approved by hand and are sent in batches by one treasury key; withdrawal rules and point formulas changed several times in the first days.
The docs give a $50K market-cap reference price while the live price API reports 25,000; the Starter-only withdrawal gate on the landing page differs from the access-tier docs (Starter or Expert Pack).
Evidence and addresses 6 addresses
Game treasury$29,52886% in its own token · measured 2026-10-02 14:11 UTC
The worker collects finalized $SIEGE transfers between player wallets and the treasury wallet on Robinhood Chain: deposits, direct wallet purchases and Genesis merge fees in, withdrawals out. They count as active wallets and actions only. Deposits and purchases share one shape and withdrawals mix earnings with returned deposits, so no revenue or reward amount is published. ETH payments, the off-chain reward pool, marketplace and shop spending are not collected.
Name
Role
Address
What it does
$SIEGE token
Token
0xA905d663A8cEb43Bf9FB1b866bbA7604a0b4791C
Hood Siege ($SIEGE) ERC-20, 18 decimals, created on the Pons launchpad on 2026-09-29. 1B minted once; no mint function and no owner (owner() reverts); burnable. Not upgradeable (no proxy).
Treasury wallet
Treasury
0x9Ee539609A650F0D641b9322c49Aa64C4a604181
Plain EOA named Treasury in the client. Receives ETH and $SIEGE payments and deposits, sends withdrawals, burns, owns the hero, merge and Genesis contracts and the token locks. Its $SIEGE balance is the reward pool. Held 268.78M $SIEGE and 1.44 ETH.
Hood Siege Heroes (hero licence)
Program
0x7dAd9a585f935aAC39E2e74818ad347EF78De685
ERC-721 HSHERO hero licences minted with ETH at mintPrice (0.00074312 ETH read 2026-10-02). owner() is the treasury 0x9Ee5…4181. Not upgradeable (no proxy). Held no ETH at the check; where mint ETH goes is not traceable.
Hood Siege Genesis NFT
Program
0x58bA7449c6A9fB5a50DB876dC350fB7C170e1c84
Genesis card ERC-721 (1,116 cards), an EIP-1167 minimal clone of 0x09a2…d6a5. owner() is the treasury 0x9Ee5…4181. Cards mint a holder's first hero free and add Lucky Drop and blessing bonuses.
Merged Genesis contract
Program
0x72EE2c95Fc29A809407EaA1168BbF386717649E4
MGEN ERC-721 merging three Genesis cards into one; the merge fee in $SIEGE (8,000 to 75,000 per step) is sent from the player to the treasury in the same transaction. owner() is the treasury 0x9Ee5…4181. Not upgradeable (no proxy).
Treasury token lock
Locked
0xBE0b139ABc90723Af76a89D3051f60Ba1B64c8d9
Third-party token-lock contract. The treasury locked 400.1M $SIEGE on 2026-09-29 in five locks named Treasury Lock: 100k (unlockable since Sep 30) and 100M each unlocking Oct 6, 13, 20 and 27, 2026, all owned by the treasury itself.
Referral program
Available
What referrers earn
5% of each invited player's real-$SIEGE epoch payouts, paid from the reward pool on top of the invitee's share (one level, no time limit; free invitees pay nothing until they mint; mints and packs pay no bonus). A separate referral race, opened by the team for a set period (usually 60 days), pays the top 20 inviters in $SIEGE for invitees who sign up in the period and reach wave 50 or mint.
1
Get your link
Any signed-in player opens Invite & earn in the game menu to get a code and a share link; the code can be changed there.
2
Share it
https://hoodsiege.com?ref=<CODE>
3
Get paid
Automatic: the bonus is credited to the referrer's game balance at each 8-hour payout (withdrawing it needs the Starter Pack and the usual gates). Race prizes are credited to the balance when the period closes.
P2E Scout's Play button uses our own referral link, which may earn us a reward and doesn't change what you pay.
Hood Siege is a three-day-old idle wave-defender on Robinhood Chain with a custodial economy. Players play free for bound vSIEGE, mint a hero licence with ETH to earn real $SIEGE from an 8-hour reward pool, and need a pack plus wave 150 to withdraw with a 10% fee. One treasury wallet is the pool, the deposit custody and the withdrawal signer. Verified on chain: the fixed-supply token, the treasury's 60% launch purchase, five locks of 400.1M that return to the treasury, a 8.56M burn, 371 paying wallets and 95 withdrawal payouts. The pool budget, payouts, spending splits, burns and referral bonuses are private-ledger mechanics, and ETH revenue is untraceable. Main concerns: extreme supply concentration in one operator EOA, rewards drawn mostly from the operator's own launch holdings at a budget the team sets, manual withdrawal review and a very young track record. Measurement is limited to wallets and actions moving $SIEGE with the treasury.
Economic sustainability30
Nothing is minted by playing: every payout is a debit from one pool, the treasury wallet's $SIEGE balance, refilled by in-game spending and the 10% withdrawal fee. But that balance is mostly the treasury's own launch purchase of 60% of supply, not player revenue, and the team sets each day's budget, so payouts so far are largely distribution from an operator-held reserve. Player spending and pool liabilities live in a private ledger; ETH revenue (mints, packs) cannot be measured. Runway and funding coverage are unverifiable.
Launch tx 0x2359968c…ac8f: treasury launchAndBuy 2.6005 ETH → 600,190,385.53 SIEGE · Reward Pool docs: team-set daily budget, 'Launch seed: the opening treasury balance' · Treasury 268.78M liquid SIEGE + 400.1M locked to itself (2026-10-02) · Withdrawals: 95 treasury payouts since launch, 33 exactly 9,000 SIEGE · No logs for ETH payments; public RPC has no traces
Gameplay50
A live browser idle wave-defender with three classes, four gear slots, merge/upgrade/salvage, pets, runes, a World Boss, a Battle Pass, a player marketplace, trade board and weekly races, documented in about 50 in-client docs pages and patched several times in its first three days. Combat is automatic by design and built on a public dungeon tileset. This review did not create an account or play a session.
https://hoodsiege.com/docs (in-client docs, about 50 lazily loaded pages) · In-client changelog 1.0.0 (2026-09-29) to 1.2.x (2026-10-01) · Public API online_24h 1,159 (self-reported, 2026-10-02)
Real users40
Early but real-looking activity: 371 distinct wallets sent $SIEGE to the treasury in under three days (1,508 transfers), 136 wallets touched it in the last 24h, and 93 of 95 withdrawal recipients had paid in first. Many players use smart-account wallets (EIP-7702). The game reports 1,159 players online in 24h and 701 hero licence transfers. Only 445 wallets hold $SIEGE at all; withdrawal gates (wave 150, wallet history) deter throwaway farms, but multi-accounting cannot be ruled out from chain data.
Collector replay: 1,603 of 1,612 treasury logs matched, 371 wallets, 136 active in 24h · Hero contract 0x7dAd…e685: 701 ERC-721 transfers · Holder reconstruction from all 7,155 SIEGE transfers: 445 holders · Public API: online_5m 205, online_24h 1,159
Token and holders22
Fixed 1B supply minted once through the Pons launchpad; the token has no mint function and no owner, and 8.56M has been burned. Concentration is extreme: the lock contract holds 40.4% (owned by the treasury, unlocking 100M weekly from Oct 6 to 27), the treasury 27.0% and the Uniswap v4 PoolManager 17.7%; a launchpad-side contract holds 8.2%. The top 10 hold about 96%. The treasury bought its 60% in the creation transaction, so the float is tiny and thin (about $30k liquidity).
Token 0xA905…791C: totalSupply 991,436,433.63, no mint selector, owner() reverts · Lock 0xBE0b…c8d9: 400.1M, five Treasury Lock entries, unlock dates Sep 30 to Oct 27 · PoolManager 0x8366…0951: 175.3M; 0x2674…4952 (Pons, launch): 81.6M · Burn 8,563,565.37 SIEGE from the treasury on 2026-10-01 · DexScreener: SIEGE/ETH v4 liquidity about $29.6k, FDV about $92k
Transparency35
Docs are detailed and public, the client names the treasury, and the token, hero, Genesis and merge contracts and the locks all check out on chain with the treasury as owner. But the economy is custodial: payouts, prizes, referral bonuses, marketplace sales, the burn set-aside and the daily pool budget settle in a private ledger, and pool status needs a login. Deposits and purchases share one wallet, ETH routes are untraceable, the 60% launch buy is not disclosed in the docs, and reference-price figures contradict the live API.
Client constant KC = 0x9Ee5…4181 ('Treasury address') · api.hoodsiege.com/pool/status and /pool/plan: 403 signed out · Docs reference $50K mcap vs /price/info reference_mcap 25000 · Merge tx 0x114445f8…f295: 15,000 SIEGE player → treasury via transferFrom
Risk (higher is safer)20
One plain EOA is treasury, reward pool, deposit custody, withdrawal signer, contract owner and lock owner, and it will control about two thirds of supply once the locks return to it. The locks therefore do not bind the operator. Withdrawals are server-gated with daily caps and some are approved by hand; earnings are off-chain balances with no proof of reserves or liabilities. The token itself is a plain fixed-supply ERC-20 without owner powers, and withdrawals are being paid, which lowers but does not remove rug risk.
Treasury 0x9Ee5…4181 is an EOA (no code), owner() of 0x7dAd…, 0x72EE…, 0x58bA… · Lock calls name the treasury as owner (input 0x07279357…) · Withdrawals docs: 'Some withdrawals are checked by hand' · Withdrawals arrive in batches (15 payouts within about six minutes, 10.3h before block 78,232,105)
Written by our team with an AI model from our measurements, the chain and public sources, following the published rubric. It can be wrong; it is redone when we re-research the game.